Greater Climb: Difference between revisions

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<small>[[Epic Path]] \ [[Types of Movement]] \ {{PAGENAME}}</small>
[[Category:Epic Path]]
A creature with ''greater climb'' can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +2 training bonus on [[Movement#Climb|Movement]] skill checks to climb; furthermore, it need not make climb checks to traverse a vertical or horizontal surface (even upside down). A creature with ''greater climb'' retains its [[Dexterity]] bonus to [[AC]] (if any) while climbing, and opponents get no special bonus to their attacks against it.


A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +8 bonus on [[Might]] skill checks to climb; furthermore, it need not make [[Might]] checks to traverse a vertical or horizontal surface (even upside down). A creature with greater climb retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it.  
* '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Falling Damage]].


* '''Prone:''' If a creature with Greater Climb is knocked [[Prone]], he falls to the ground, taking normal falling damage.
* '''Difficult Terrain:''' A creature with ''greater climb'' is subject to movement penalties caused by [[difficult terrain]].  


* '''Difficult Terrain:''' A creature with Greater Climb is subject to movement penalties caused by difficult terrain.  
* '''Permitted Movement:''' A creature with ''greater climb'' is able to [[charge]], make [[5-foot step]]s, [[run]] or [[withdraw]] while climbing.


* '''Permitted Movement:''' A creature with Greater Climb is able to charge, make 5-foot steps, run or withdraw while climbing.
* '''Overland Travel:''' Outside of combat, a creature can use ''greater climb'' to [[Overland Travel|travel overland]] at half the pace as a walking creature of the same speed when moving through an area with enough structures to allow climbing (such as a tree canopy, or dense ruins).
 
* '''Overland Travel:''' Outside of combat, a creature can use greater climb to travel overland at half the pace as a walking creature of the same speed when moving through a tree canopy, such as a jungle or forest.

Latest revision as of 20:11, 12 July 2018

A creature with greater climb can climb and travel on vertical surfaces or even traverse ceilings with ease. The creature must at least one hand free to climb in this manner. The creature gains a +2 training bonus on Movement skill checks to climb; furthermore, it need not make climb checks to traverse a vertical or horizontal surface (even upside down). A creature with greater climb retains its Dexterity bonus to AC (if any) while climbing, and opponents get no special bonus to their attacks against it.

  • Prone: If a creature with greater climb is knocked Prone, he falls to the ground, taking normal Falling Damage.
  • Difficult Terrain: A creature with greater climb is subject to movement penalties caused by difficult terrain.
  • Overland Travel: Outside of combat, a creature can use greater climb to travel overland at half the pace as a walking creature of the same speed when moving through an area with enough structures to allow climbing (such as a tree canopy, or dense ruins).