Hindered: Difference between revisions

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| Effects = This condition is generally caused when one or more limbs becomes trapped, grabbed or otherwise impaired. Hindered creatures take a -2 penalty to AC, and a -2 penalty to all DEX and STR-based checks.
| Effects = This condition is generally caused when one or more limbs becomes trapped, grabbed or otherwise impaired. Hindered creatures take a -2 penalty to AC, and a -2 penalty to all DEX and STR-based checks.
| Ended-By =


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Hindered
| Weak|Hindered
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target takes a -2 penalty on AC and all STR and DEX-based skill checks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 22:15, 1 October 2016


Condition Severity: Weak

Effects

  • This condition is generally caused when one or more limbs becomes trapped, grabbed or otherwise impaired. Hindered creatures take a -2 penalty to AC, and a -2 penalty to all DEX and STR-based checks.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

Array

HinderedGrappledPinned