Hunter's Surprise (Talent): Difference between revisions

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{{Template:Rogue Talents}}
[[Category:Undaunted Tier (16-20)]]
{{Template:Talent


| Flavor =


=== Hunter's Surprise ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
'''Prerequisites''': Advanced Talents
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 16
}}</onlyinclude>


'''Benefit''': Whenever a rogue with this talent spends an action point, instead of taking an extra action, she can designate a single enemy she can perceive as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|A rogue with this talent can spend an action point to [[Lesser Teleport|teleport]] themselves a number of squares equal to their [[Walk]] speed away from their current space, instead of gaining the normal benefits of the action point.  Teleport movement never provokes attacks of opportunity, and ignores the movement penalties caused by [[difficult terrain]] either in the origin or destination spaces.  This is not a magical effect. The rogue was really in the destination space the whole time, and was simply using distraction and subterfuge to make their enemies believe they were in their origin space.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Spend an action point to teleport up to your [[Walk]] speed
}}</onlyinclude>
 
}}

Latest revision as of 19:44, 23 April 2020

Ability Type: Ex

Prerequisites: Rogue 16

Benefit: A rogue with this talent can spend an action point to teleport themselves a number of squares equal to their Walk speed away from their current space, instead of gaining the normal benefits of the action point. Teleport movement never provokes attacks of opportunity, and ignores the movement penalties caused by difficult terrain either in the origin or destination spaces. This is not a magical effect. The rogue was really in the destination space the whole time, and was simply using distraction and subterfuge to make their enemies believe they were in their origin space.