Immolated
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Condition Severity: Strong
Your bones begin to crack from the intensity of the elemental damage which is liquefying your flesh.
Effects
- Each round, at the start of your turn, you suffer elemental damage (one of acid, cold, electric, or fire). The amount of damage inflicted, as well as the energy type, are based on the CR or level of the creature or effect which caused the condition:
Source CR Damage Inficted 1 1d6 2 - 3 2d6 4 - 5 3d6 6 - 7 4d6 8 - 9 5d6 10 - 11 6d6 12 - 13 7d6 14 - 15 8d6 16 - 17 9d6 18 - 19 10d6 20 - 21 10d6 + 3 22 - 23 10d6 + 7 24 - 25 10d6 + 10 26 - 27 10d6 + 14 28 - 29 10d6 + 17 30 - 31 10d6 + 21 32 - 33 10d6 + 24 34+ 10d6 + 28
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- You may expend a full round action to attempt to extinguish the ongoing damage on yourself, immediately ending the condition.
- An adjacent ally may spend a standard action to extinguish the ongoing damage on you, immediately ending the condition.
- If not otherwise cured, burned ends at the end of the encounter.