Impact (Melee Weapon Magic Property): Difference between revisions

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This additional damage only applies if the weapon is used to deal {{dmg|bludgeoning}} damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
This additional damage only applies if the weapon is used to deal {{dmg|bludgeoning}} damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.


In addition, any [[Bull Rush]] combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Shield Slam]], or [[Unseat]].
In addition, any [[Bull Rush]] combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Shield Slam]].
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Revision as of 18:12, 23 March 2020

Impact (Melee Weapon Magic Property)

Enchant Cost: +2

This property is only available for bludgeoning melee weapons that are not light weapons.

An impact weapon delivers a potent kinetic jolt when it strikes. This adds +2 points of damage to the base weapon damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.

This additional damage only applies if the weapon is used to deal bludgeoning (physical, common) damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.

In addition, any Bull Rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Shield Slam.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.