Impact (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property
{{Magic Property
<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =
| Limitations = only on bludgeoning melee weapons that are not light weapons
<!-- e.g. "bludgeoning only"-->


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|2
| PlusCost|+2
}}</onlyinclude>
}}</onlyinclude>


| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate transmutation
}}</onlyinclude>


| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| CL|9th
| Description| This property is only available for bludgeoning melee weapons that are not light weapons.
}}</onlyinclude>


| Weight = -
An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the [[base weapon damage]] of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.


| IsEpic =
This additional damage only applies if the weapon is used to deal {{dmg|bludgeoning}} damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.


| Description = An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  
In addition, any [[Bull Rush]] combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus.
}}</onlyinclude>


This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds +2 base weapon damage to a bludgeoning weapon.
| ShortDesc|Adds +2 base weapon damage to a bludgeoning weapon.
}}</onlyinclude>
}}</onlyinclude>
| Components = [[Bull's Strength (Spell)]], [[Lead Blades (Spell)]], [[Righteous Might (Spell)]], or [[Giant Form I (Spell)]]


}}
}}

Latest revision as of 20:01, 26 March 2020

Impact (Melee Weapon Magic Property)

Enchant Cost: +2

This property is only available for bludgeoning melee weapons that are not light weapons.

An impact weapon delivers a potent kinetic jolt when it strikes. This adds +2 points of damage to the base weapon damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.

This additional damage only applies if the weapon is used to deal bludgeoning (physical, common) damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.

In addition, any Bull Rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.