Impervious (Melee Weapon Magic Property): Difference between revisions

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| Description = An impervious weapon is warded from damage and decay.  A metallic weapon with this property cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a +2 bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]]. If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed.  If it is destroyed, the effect is lost.
| Description = An impervious item is warded against damage and decay.  A metallic weapon, armor or shield with this property cannot rust and a wooden weapon, armor or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]], and it gains a bonus on saving throws against direct attacks (such as a disintegrate) equal to its enhancement bonus.   If an impervious item gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the item is not destroyed.  If it is destroyed, the magics of the property are destroyed as well.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|An impervious weapon is warded from damage and decay.
| ShortDesc|An impervious item is warded against damage and decay.
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Revision as of 21:18, 20 December 2016

Impervious (Melee Weapon Magic Property)

Enchant Cost: 1

An impervious item is warded against damage and decay. A metallic weapon, armor or shield with this property cannot rust and a wooden weapon, armor or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the wielder's combat maneuver defense against Sunder combat maneuvers, and it gains a bonus on saving throws against direct attacks (such as a disintegrate) equal to its enhancement bonus. If an impervious item gains the Broken condition, it is automatically made whole again one hour later, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.