Knock (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "\| Range=<onlyinclude>{{#ifeq:{{{transcludesection\|Range}}} \| Range\|(.*) }}<\/onlyinclude> \| Target=<onlyinclude>{{#ifeq:{{{transcludesection\|Target}}} \| Target\|(.*) }}<\/onlyinclude> \| Duration=<onlyinclude>{{#ifeq:{{{tra...)
m (Text replacement - "(Spell)" to "(Sorcerer/Wizard Spell)")
 
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude>


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V
| Components|V, M
}}</onlyinclude>
}}</onlyinclude> (A set of cheap, flimsy, tiny tools, worth 1gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|medium (100 ft. + 10 ft./lvl)
| Range|Medium
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one door, box, or chest with an area of up to 10 sq. ft./lvl
| Target|One door, box, or chest with an area of up to 2 x 2 squares.
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|instantaneous; see text
| Duration|Instant; see text
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|none
| Save|none
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|no
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =''Knock'' opens stuck, barred, or locked doors, as well as those subject to [[Hold Portal (Spell)]] or [[Arcane Lock (Spell)]]. When you complete the casting of this spell, make a [[Caster Check]] against the DC of the lock, as described on the [[Disable_Device#Pick_Lock|Disable Device]] page. If successful, ''Knock ''opens up to two means of closure. This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an [[Arcane Lock (Spell)|Arcane Locked (Spell)]] door, the spell does not remove the [[Arcane Lock (Spell)]] but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. ''Knock ''does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each casting can undo as many as two means of preventing access.  
| Description = You mutter distractedly, staring at the target of your workings.  ''Knock'' opens stuck, barred, or locked doors, as well as those subject to [[Hold Portal (Sorcerer/Wizard Spell)]] or [[Arcane Lock (Sorcerer/Wizard Spell)]].  
 
: When you complete the casting of this spell against a mechanical or magical lock, make a [[Caster Check]] against the DC of the lock, as described on the [[Disable_Device#Pick_Lock|Disable Device]] page.  
 
: If successful, ''Knock ''opens one means of closure. If a chest is locked and also glued shut, Knock will open one of those two strictures. If a door is locked, barred, and wedged, then it takes three castings of Knock to open it completely.
 
:This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an [[Arcane Lock (Sorcerer/Wizard Spell)|Arcane Locked (Sorcerer/Wizard Spell)]] door, the spell does not remove the [[Arcane Lock (Sorcerer/Wizard Spell)]] but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own.  
 
: ''Knock ''does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. Refer to the Might skill for those sorts of troubles.  The effect is limited by the area. Each casting can undo only one means of preventing access.  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Opens locked or magically sealed door.
| ShortDesc|Opens locked or magically sealed door...eventually.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>
}}</onlyinclude>
}}
}}

Latest revision as of 16:49, 28 March 2019

Level: Sorcerer/Wizard 2
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, M (A set of cheap, flimsy, tiny tools, worth 1gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: One door, box, or chest with an area of up to 2 x 2 squares.
Duration: Instant; see text
Saving Throw: none
Save DC:
Spell Resistance: Yes

Description

You mutter distractedly, staring at the target of your workings. Knock opens stuck, barred, or locked doors, as well as those subject to Hold Portal (Sorcerer/Wizard Spell) or Arcane Lock (Sorcerer/Wizard Spell).
When you complete the casting of this spell against a mechanical or magical lock, make a Caster Check against the DC of the lock, as described on the Disable Device page.
If successful, Knock opens one means of closure. If a chest is locked and also glued shut, Knock will open one of those two strictures. If a door is locked, barred, and wedged, then it takes three castings of Knock to open it completely.
This spell opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an Arcane Locked (Sorcerer/Wizard Spell) door, the spell does not remove the Arcane Lock (Sorcerer/Wizard Spell) but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own.
Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. Refer to the Might skill for those sorts of troubles. The effect is limited by the area. Each casting can undo only one means of preventing access.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30