Lacerating (Ranged Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "\| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection\|ShortDesc}}} \| ShortDesc\|(.*) }}<\/onlyinclude> " to "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, st...)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:


| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+4 (epic)
| PlusCost|+4  
}}</onlyinclude>
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
 
| IsEpic| Y
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| This property may only be applied to weapons which inflict {{dmg|slashing}} damage.
| Description| This property may only be applied to weapons which inflict {{dmg|slashing}} damage.


This enchantment increases the weapon's base damage by one d6.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level.  This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 1d6 to all attacks.
This enchantment increases the weapon's [[base weapon damage]] by 1d6+2.  This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level.  This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks.  When used with a non-multiplying attack, add a simple 1d6+2 to all attacks.
}}</onlyinclude>
 
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increases the base damage of a slashing weapon by 1d6.
| ShortDesc|Increases the base damage of a slashing weapon by 1d6+2.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:18, 19 October 2020

Lacerating (Ranged Weapon Magic Property)

Enchant Cost: +4

This property may only be applied to weapons which inflict slashing (physical, common) damage.

This enchantment increases the weapon's base weapon damage by 1d6+2. This increase is treated as base damage in all respects, including multiplication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any attack which is not subject to the weapon multiplication rules, such as Monk and Brawler attacks. When used with a non-multiplying attack, add a simple 1d6+2 to all attacks.

Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.