Life Bubble (Ranger Poultice)

From Epic Path
Revision as of 18:42, 24 February 2019 by Reese (talk | contribs) (Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Level: Alchemist 3Cleric 5Druid 4Ranger 3Sorcerer/Wizard 5
School: Abjuration


Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A empty egg, scribed with runes, worth 1 gp.)


Range: Touch
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like Cloudkill (Spell) and Stinking Cloud (Spell). In addition, the shell protects subjects from extremes of temperature (per Endure Elements (Spell)) as well as extremes of pressure. This spell completely negates most forms of non-lethal damage from Environmental Effects, but it provides no protection against lethal damage from any source, including Avalanches, Tsunamis, flash floods, pyroclastic flows, exposure to Lava, etc.
Life Bubble does not provide protection from negative or positive energy (such as those found on other planes of existence), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.