Mending (Druid Spell): Difference between revisions
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| Description = This spell repairs damaged non-magical objects, and can also remove the [[Broken]] condition from a [[Sunder]]ed non-magical item. If the object has a [[Durability]] score greater than 1, each casting of ''Mending'' restores one point of [[Durability]], up to the item's maximum. All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the [[Make Whole (Spell)|Make Whole]] or [[Make Whole, Greater (Spell)|Greater Make Whole]] spells, instead. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items. | | Description = This spell repairs damaged non-magical objects, and can also remove the [[Broken]] condition from a [[Sunder]]ed non-magical item. If the object has a [[Durability]] score greater than 1, each casting of ''Mending'' restores one point of [[Durability]], up to the item's maximum. All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the [[Make Whole (Druid Spell)|Make Whole]] or [[Make Whole, Greater (Druid Spell)|Greater Make Whole]] spells, instead. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items. | ||
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Revision as of 12:53, 29 March 2019
- Level: Druid 0
- School: Transmutation
- Elemental School: metal 0
Casting
- Casting Time: Ritual (10 minutes)
- Components: V, S
Effect
- Range: Touch
- Target or Area: One non-magical object
- Duration: Instantaneous
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell repairs damaged non-magical objects, and can also remove the Broken condition from a Sundered non-magical item. If the object has a Durability score greater than 1, each casting of Mending restores one point of Durability, up to the item's maximum. All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the Make Whole or Greater Make Whole spells, instead. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair Siege Damage done to such items.