Mending (Druid Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "(Spell)" to "(Druid Spell)")
No edit summary
 
(One intermediate revision by one other user not shown)
Line 35: Line 35:
| School|[[Transmutation]]
| School|[[Transmutation]]
}}</onlyinclude>
}}</onlyinclude>
:: '''Elemental School:''' [[metal (Arcane School)|metal]] 0


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
Line 93: Line 92:
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell repairs damaged non-magical objects, and can also remove the [[Broken]] condition from a [[Sunder]]ed non-magical item. If the object has a [[Durability]] score greater than 1, each casting of ''Mending'' restores one point of [[Durability]], up to the item's maximum.  All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the [[Make Whole (Druid Spell)|Make Whole]] or [[Make Whole, Greater (Druid Spell)|Greater Make Whole]] spells, instead.  This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
| Description = This spell repairs damaged non-magical objects, and can also remove the [[Broken]] condition from a [[Sunder]]ed non-magical item. If the object has a [[Durability]] score greater than 1, each casting of ''Mending'' restores one point of [[Durability]], up to the item's maximum.  All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] or [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spells, instead.  This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 11:54, 20 April 2019

Level: Druid 0
School: Transmutation

Casting

Casting Time: Ritual (10 minutes)
Components: V, S

Effect

Range: Touch
Target or Area: One non-magical object
Duration: Instantaneous
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell repairs damaged non-magical objects, and can also remove the Broken condition from a Sundered non-magical item. If the object has a Durability score greater than 1, each casting of Mending restores one point of Durability, up to the item's maximum. All of the pieces of an object must be present for this spell to function. Damaged or broken magic items, constructs, vehicles, and fortifications cannot be repaired by this spell, requiring the Make Whole or Greater Make Whole spells, instead. This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair Siege Damage done to such items.