Meteor Swarm (Sorcerer/Wizard Spell)
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- Level: Sorcerer/Wizard 9
- School: evocation [fire]
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: four 40-ft.-radius spreads, see text
- Duration: Instantaneous
- Saving Throw: none or REFL half, see text
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- Meteor Swarm is a very powerful and spectacular spell that sends massive spheres of solid flame to batter your enemies into bloody submission, which then explode into massive storms of fire. When you cast Meteor Swarm, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to target squares you select within range as long as you have line of effect along the chosen path(s). The meteor spheres leave a fiery trail of sparks. If the meteor spheres strike an obstacle, they inflict damage as below or flicker out harmlessly, at the discretion of the caster.
- If you choose to aim a sphere at a specific creature, you may make a ranged Touch Attack to strike the target with the meteor. Any creature struck by a sphere takes 8d6 points of physical Bludgeoning Damage (no save). If a targeted sphere misses its target, it simply explodes in the nearest square of the target's space. You may aim more than one sphere at the same target.
- Once a sphere reaches its destination, it explodes in a 40-foot-radius spread (17 x 17 square area), dealing 6d6 points of Fire Damage to each creature in the area. Victims in overlapping areas take a -1 on their saving throw die for each area they are caught in above one, to a maximum penalty of -3. Despite stemming from separate spheres, all of the Fire Damage is added together after the save has been made, and ER x/fire is applied only once.
- If you choose to aim a sphere at an object, you may make a Caster Check against the Sunder DC of the object for each sphere. If the check succeeds, each sphere inflicts 1d6 points of Siege Damage and does not explode.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |