Miscellaneous Equipment: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 12: Line 12:
** '''Check DC:''' 5
** '''Check DC:''' 5


A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck or back.
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging.  A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill.  Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer.  They do not protect the wearer's face, head, neck, or back.


 
{{EquipmentPageAid|Banner Harness}}
===Banner Harness===
* '''Cost:''' 1 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 10
 
This leather harness looks a little like a large leather cup with numerous straps hanging off of it.  The straps attach the cup to the wearer's back, near his hips, and the cup holds the butt-end of a banner pole.  Additional straps go around the banner pole near the wearer's shoulders to provide more stability.  A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless).


===Banner, Large===
===Banner, Large===
Line 42: Line 34:
A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a medium banner also suffers a -5 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A medium banner requires one hand to wield unless a banner harness is used.
A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a medium banner also suffers a -5 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A medium banner requires one hand to wield unless a banner harness is used.


===Banner, Small===
{{EquipmentPageAid|Banner, Small}}
* '''Cost:''' 1 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 10
 
A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions.  A person carrying a small banner also suffers a -2 penalty to any stealth checks.  Warlords use banners to provide bonuses to their allies.  A small banner requires one hand to wield unless a banner harness is used.
 
 
===Basket===
* '''Cost:''' 4 sp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Weaver)
** '''Check DC:''' 5
 
A wicker basket is a useful, lightweight container for carrying items which won't escape through the porous wicker.  Baskets are also attractive ways of displaying the contained goods, as their openings are usually quite wide.  Baskets have lids that are also made of wicker, and simply rest on top of the basket.  Baskets do not stack well, and will not keep rain off of the contents within, though they provide adequate protection against dust and dirt.


===Bell===
===Bell===
Line 69: Line 44:


A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.
A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.
===Block and Tackle===
* '''Cost:''' 5 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Shipwright)
** '''Check DC:''' 10
A block and tackle is a series of two pulleys with rope strung between them, which can be used to lift heavy loads.  The top pulley has a hook on it to allow it to be attached to a high point, while the bottom pulley is lifted up along with the object being hefted, when the rope is pulled.  The configuration of the ropes gives the user a mechanical advantage, allowing them to lift objects up to double their normal maximum lift for their Strength.  Block and tackle is only useful if there is a point above the object to be lifted where the top pulley can be securely attached. Furthermore, the objects being lifted can only be swung about 10 feet from the attachment point of the top pulley, once lifted (unless the top pulley is attached to something that can be moved laterally without weakening the pulley's attachment to it).  Block and tackle are used regularly to lift loads into or out of a ship's hold, with the ship's beams used to attach the top pulley.  The beams can be swung over the side of the boat, allowing the lifted cargo to be moved laterally, either onto or off the boat.
===Body Art, Crude===
* '''Cost:''' 1 gp
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 5
This tattoo uses a simple black ink, and is injected into the skin using a bone needle.  While imminently affordable, crude body art is unlikely to impress anyone.  Crude body art is often a very simple shape or pattern, requiring little or no artistic talent. Tattooing crude body art takes about 30 minutes and will last for decades.  The richness of the black ink will fade to a bluish grey after a few years.
===Body Art, Exotic===
* '''Cost:''' 2,000 gp (or more)
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 35
Exotic body art is a complex work of tattoo artistry, often using many colors of ink, and requiring a great deal of skill on the part of the tattoo artist. Tattooing exotic body art requires several days or even weeks, depending on how much of the buyer's body is being covered.  The inks used will remain vibrant for as long as the skin exists, even after the death of the buyer.
===Body Art, Fine===
* '''Cost:''' 50 gp
* '''Weight:''' -
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact.
===Book, Holy Text===
* '''Cost:''' 20 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 50
A finely detailed, illustrated and illuminated text, containing the holy words and teachings of the god for which it was written.  Holy texts are highly prized items for people of faith, as they are both beautiful and spiritually uplifting.


===Book, Journal (Blank)===
===Book, Journal (Blank)===
Line 134: Line 62:


A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top.
A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top.
===Box, Scroll===
* '''Cost:''' 5 gp
* '''Weight:''' 1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 5
This is a wooden box capable of holding up to 15 scrolls, which can then be stored on a bookshelf.  Scroll boxes are useful to keep dust and vermin away from scrolls, but they are not watertight. They are intended for long term storage in a climate-controlled environment, like a library.
===Bucket===
* '''Cost:''' 5 sp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 10
A wooden bucket designed to carry water or other liquids. It has a metal, hinged handle for carrying.  If a rope is tied to the handle, the bucket can be lowered into a well to retrieve water. So convenient!
===Buoy, Common===
* '''Cost:''' 5 sp
* '''Weight:''' 16 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Sailor)
** '''Check DC:''' 10
A wooden buoy tied to a rope with a rock anchor to hold the buoy in its location.  Buoys are used to mark specific locations in a body of water, often to warn of reefs or other hazards, or as navigation markers for smugglers.  Traditionally, buoys are painted in bright colors, like white, to stand out against the water, though a smuggler's buoy may be a dull blue-grey to make it harder to spot unless you know to look for it.
===Buoy, Superior===
* '''Cost:''' 10 gp
* '''Weight:''' 30 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Sailor)
** '''Check DC:''' 30
A superior buoy uses three anchors spaced apart to more precisely maintain its location, and is usually taller, bearing a small pennant so that it is easier to spot.  A superior smuggler's buoy is similarly anchored, but painted to blend into the colors of the water unless viewed through a particular lens or under a particular light, when it is easily visible.  Magical smuggler's buoys also exist and are far more secure from casual observers, but are considerably more expensive.




Line 200: Line 91:
This is a deck of normal playing cards, used to play many popular gambling games.  Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.
This is a deck of normal playing cards, used to play many popular gambling games.  Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.


===Cauldron===
* '''Cost:''' 1 gp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 10
A heavy iron pot, rounded, with thick walls, meant to hang over a fire for cooking stews, soups and any other large volume of liquids.  The cauldron is large enough to prepare a meal for up to 6 people at once.  It can also be used to brew potions, though it is often too large for such a task.  Larger cauldrons, capable of feeding up to 25 people at a time, cost 10 gp and weigh 80 lbs.


===Chain (10 ft.)===
===Chain (10 ft.)===
Line 283: Line 165:


In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a [[Perception]] check, DC 20.
In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a [[Perception]] check, DC 20.
===Cleats===
* '''Cost:''' 5 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
This is a small lattice of leather straps with small metal spikes poking out, which are laced over the underside of your shoes or boots to give better traction in snowy and icy conditions.  When worn, they give a +4 circumstance bonus to Acrobatics checks made to balance on a slippery surface.  If worn while travelling over hard surfaces, such as natural stone or cobblestone roads, they rapidly become broken.
===Coffee Pot===
* '''Cost:''' 3 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
A simple iron kettle with a lid and a spout meant for heating water.  Also useful for tea and other hot beverages.


===Cot===
===Cot===
* '''Cost:''' 1 gp
* '''Cost:''' 1 gp
* '''Weight:''' 30 lbs
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Skill:''' Profession (Carpenter)
Line 313: Line 175:
A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches.  The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled.  However, a cot is dramatically more comfortable than sleeping on the ground.
A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches.  The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled.  However, a cot is dramatically more comfortable than sleeping on the ground.


===Cup, False-Bottomed===
* '''Cost:''' 2 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 15
A leather cup with a false bottom inside it, primarily intended for use with dice games.  The false bottom allows a dishonest gamer to swap the game's dice with a set of his own, presumably weighted, dice.  The false bottom is rigged in such a way as to flip around, capturing any dice currently in the bottom and releasing the dice which were in the small concealed space.  The mechanism for flipping the false bottom is simple, typically squeezing the cup in just the right way.  Anyone examining the cup can make a Perception roll against a DC of 15 to see that something is fundamentally dishonest about it, while a DC of 20 will also reveal how to open the false bottom.  Such an examination requires a person to actually hold the cup, however.  Seen from across a gaming table, false-bottomed cups are indistinguishable from normal dice cups.
While the cup is theoretically waterproof, it was not really designed for the drinking of liquids.  The false bottomed-chamber is not waterproof, so liquids in the cup will seep into it easily, and the result is a cup which is very difficult to clean.


===Dice===
===Dice===
Line 355: Line 207:
In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.
In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.


===Drill===
* '''Cost:''' 5 sp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 10
A simple hand drill with a metal bit and a wooden grip. You must turn the bit yourself, and apply pressure to force the bit to bite into the surface you wish to drill.  The bit is designed for softer mediums such as wood, not stone or metal.  Drilling a hole into metal or stone will work, but it takes much longer and the drill is ruined after one such hole has been drilled.  The drill can only use a single bit, but the size of the bit can be chosen at the time of purchase.  This drill is only for holes up to 1 inch in diameter.  Larger holes require much larger (and more costly) drills.




Line 372: Line 216:
** '''Check DC:''' 5
** '''Check DC:''' 5


Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a penalty on hearing-based Perception checks.
Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.


===Eye Patch===
* '''Cost:''' 1 sp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 5


A leather patch on a string, which can be used to cover up a damaged or missing eye.  Assuming such an injury is present, the eye patch negates any Charisma penalty caused by the injury.
While eye patches can also be used as part of a disguise, they hamper your depth perception while in use (inflicting a -4 penalty to ranged attacks and ranged touch attacks). They are also, rather unfortunately, fairly memorable, making them kind of suck for disguises, once you weigh all the pros and cons.
===Eyeglasses===
* '''Cost:''' 5 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 25
Heroes nearly always have perfect vision.  However, eyeglasses can be crafted to attempt to correct less-than-perfect vision.  They can also be used as a fashion accessory, and they grant a +2 circumstance bonus on [[Bluff]] checks to appear more knowledgeable than you really are.  Note that, unlike modern eye glasses, these are made from real glass.  Getting punched in the face while wearing eye glasses is a pretty good way to have your eyes carved into slivers.  Yet another reason why heroes rarely wear these things. (Heroes get punched in the face a LOT!)
===Fetters===
* '''Cost:''' 15 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
Similar to manacles, but designed to hamper the feet.  They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions.  Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types.  Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the movement types that fetters are intended to prevent.
The DC to pick the lock or escape from fetters is 15.
===Fetters, Superior ===
* '''Cost:''' 210 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 30
Similar to manacles, but designed to hamper the feet. They restrict longer strides, preventing the wearer from making double moves, or using the run or full withdrawal actions. Fetters hamper walk, climb and swim movement types, but do not impede most flight, most burrowing, or any teleport movement types. Creatures with flight, burrow or teleport movement speeds can, in most cases, still perform the move actions that fetters are intended to prevent (double move, run and withdraw).
The DC to pick the lock or escape from superior fetters is 30.




Line 426: Line 230:
Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours.  This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch.
Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours.  This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch.


===Glass Cutter===
* '''Cost:''' 5 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
A small metal wheel on a handle, not unlike a pizza cutter. The wheel is dusted with diamond dust.  When rolled over a thin pane of glass with some pressure, the cutter fractures the glass in a line along its path.  A skilled user can cut circular holes into the pane, allowing an arm to be reached through to access the lock (for example) of a window. One must still remove the glass from the hole you cut, which is often done with a suction cup to pull it outside, rather than pushing it inside (where it inevitably breaks and makes noise).  The edges of the glass, once cut, are still somewhat sharp, but they are not jagged, and are unlikely to cut flesh unless carelessly rubbed against.


A pane of glass that has been cut is obvious to anyone looking at it.  However, a glass cutter can allow someone who is unobserved to get through a window with very little noise, if done properly.
===Glove, Metal===
* '''Cost:''' 120 gp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Armorsmith)
** '''Check DC:''' 15
This thick iron gauntlet is more an encasing than a piece of armor. It has only a few moving joints, and the position of its fingers and wrist must be adjusted and locked into place before the wielder can properly slip it over her arm. When wearing a metal glove, it is impossible to manipulate one's digits (meaning the wearer cannot hold anything in that hand), but that hand and forearm are completely protected from injury, making it easy to reach into a trapped hole or a deadly animal's cage. Any trap or creature attempting to damage an arm wearing a metal glove must break through the glove before reaching the wearer. Heavy objects that would normally crush the wearer's hand rest harmlessly on the glove instead, likely trapping the item but allowing her to pull her hand out as normal. A metal glove has a maximum sunder DC of 30 (or the wearer's Maneuver Defense, if it is lower), 3 durability, and can withstand 2,000 pounds of pressure before crumpling. It does not protect the wearer from injury to other parts of her body.


===Goggles, Smoked===
===Goggles, Smoked===
Line 453: Line 239:
** '''Check DC:''' 20
** '''Check DC:''' 20


 
Smoked goggles are one or two panes of fairly transparent glass set in a wood and leather frame that sits snugly upon the wearer's face above the nose and covering the eyes, the entire thing then tied to the wearer's head, or, using hooked arms to attach by hooking over the ears. The intent is to protect the eyes from wind, dust, and bright light. The inside of the glass pane is coated with soot, usually from a candle or other small, sooty flame, so that light coming through is dimmed.  If smoked goggles are worn in Dim Light then the wearer is considered to be in Darkness instead. If worn in Bright light, it is considered Dim Light. Note that while wearing Smoked Goggles, all sight is limited to only 60 feet.
===Hammer===
* '''Cost:''' 5 sp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 5
 


===Hammock===
===Hammock===
Line 469: Line 248:
** '''Check DC:''' 5
** '''Check DC:''' 5


===Handle Harness===
* '''Cost:''' 25 gp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Leathersmith)
** '''Check DC:''' 10
===Hourglass (1 hour)===
* '''Cost:''' 25 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 25
===Hourglass (1 minute)===
* '''Cost:''' 20 gp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 25
===Hourglass (6 seconds)===
* '''Cost:''' 10 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 30
===Jug===
* '''Cost:''' 3 cp
* '''Weight:''' 1 lb empty; 9 lbs full
* '''Craftable?''' Yes
** '''Skill:''' Profession (Farmer)
** '''Check DC:''' 5




Line 513: Line 253:
* '''Cost:''' 50 gp
* '''Cost:''' 50 gp
* '''Weight:''' 8 lbs
* '''Weight:''' 8 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
===Kit, Entertainer's===
* '''Cost:''' 5 sp
* '''Weight:''' 3 lbs
* '''Craftable?''' No
** '''Skill:''' -
** '''Check DC:''' -
===Kit, Gambler's===
* '''Cost:''' 75 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' No
* '''Craftable?''' No
** '''Skill:''' -
** '''Skill:''' -
Line 542: Line 266:




===Kit, Scriviner's===
===Kit, Scrivener's===
* '''Cost:''' 2 gp
* '''Cost:''' 2 gp
* '''Weight:''' 1 lb
* '''Weight:''' 1 lb
Line 548: Line 272:
** '''Skill:''' -
** '''Skill:''' -
** '''Check DC:''' -
** '''Check DC:''' -
===Kit, Symptom===
* '''Cost:''' 25 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Herbalist), Heal
** '''Check DC:''' 30, 20




Line 638: Line 354:




===Net, Bell===
===Perfume/Cologne (Per Dose)===
* '''Cost:''' 2 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Fisherman), Profession (Blacksmith)
** '''Check DC:''' 5, 15
 
 
===Net, Fishing===
* '''Cost:''' 4 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Fisherman)
** '''Check DC:''' 5
 
 
===Orrery, Grand===
* '''Cost:''' 1,000 gp
* '''Weight:''' 12 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Engineer), Knowledge (Planes)
** '''Check DC:''' 50, 35
 
 
===Orrery, Standard===
* '''Cost:''' 750 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Engineer), Knowledge (Planes)
** '''Check DC:''' 40, 30
 
 
===Orrery, Tellurium===
* '''Cost:''' 100 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Engineer), Knowledge (Planes)
** '''Check DC:''' 30, 25
 
 
===Parasol===
* '''Cost:''' 1 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 10
 
 
===Perfume/Cologne, Average (Per Dose)===
* '''Cost:''' 1 gp
* '''Cost:''' 1 gp
* '''Weight:''' 0.1 lbs
* '''Weight:''' 0.1 lbs
Line 693: Line 361:
** '''Check DC:''' 5
** '''Check DC:''' 5


===Perfume/Cologne, Rare (Per Dose)===
* '''Cost:''' 10 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Herbalist)
** '''Check DC:''' 15
===Perfume/Gologne, Exotic (Per Dose)===
* '''Cost:''' 100 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Herbalist)
** '''Check DC:''' 35
===Periscope===
* '''Cost:''' 20 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 20
===Pitcher, Clay===
* '''Cost:''' 2 cp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Farmer)
** '''Check DC:''' 5
===Plank, Collapsible===
* '''Cost:''' 4 sp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Trapper)
** '''Check DC:''' 10




Line 742: Line 371:


A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges.  A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's [[Combat Maneuvers#Sunder|Sunder attempt]] against the door or gate in question.  Furthermore, the portable ram is treated as having the [[Weapon Qualities#Sunder|Sunder weapon quality]] granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone.  Portable rams are only useful against sized large or smaller doors or gates.  Refer to the [[Breaking Objects]] page to determine the Sunder DC and durability of the door or gate in question.
A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges.  A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's [[Combat Maneuvers#Sunder|Sunder attempt]] against the door or gate in question.  Furthermore, the portable ram is treated as having the [[Weapon Qualities#Sunder|Sunder weapon quality]] granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone.  Portable rams are only useful against sized large or smaller doors or gates.  Refer to the [[Breaking Objects]] page to determine the Sunder DC and durability of the door or gate in question.
===Saw===
* '''Cost:''' 4 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 10
===Scale, Merchant's===
* '''Cost:''' 2 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith), Knowledge (Logic)
** '''Check DC:''' 30, 15
===Sextant===
* '''Cost:''' 500 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith), Knowledge (Planes)
** '''Check DC:''' 30, 25
===Shovel===
* '''Cost:''' 2 gp
* '''Weight:''' 8 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 5
===Skates, Ice===
* '''Cost:''' 1 gp
* '''Weight:''' 2 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Cobbler)
** '''Check DC:''' 15
===Skis===
* '''Cost:''' 5 gp
* '''Weight:''' 20 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 10




Line 798: Line 379:
** '''Skill:''' Profession (Mason)
** '''Skill:''' Profession (Mason)
** '''Check DC:''' 10
** '''Check DC:''' 10
===Sledgehammer===
* '''Cost:''' 1 gp
* '''Weight:''' 10 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 5
===Snowshoes===
* '''Cost:''' 5 gp
* '''Weight:''' 4 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Weaver)
** '''Check DC:''' 15
===Star Charts===
* '''Cost:''' 200 gp
* '''Weight:''' 0.5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Sailor), Knowledge (Planes)
** '''Check DC:''' 20, 20
===Surefoot Training Blocks===
* '''Cost:''' 50 gp
* '''Weight:''' 25 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 20
===Telescope (x10 magnification/+2)===
* '''Cost:''' 2,000 gp
* '''Weight:''' 12 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 20
===Telescope (x250 magnification/+6)===
* '''Cost:''' 8,000 gp
* '''Weight:''' 44 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 45
===Telescope (x50 magnification/+4)===
* '''Cost:''' 4,000 gp
* '''Weight:''' 23 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 25
===Thurible===
* '''Cost:''' 50 gp
* '''Weight:''' 3 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Artist)
** '''Check DC:''' 20
===Tools, Artisan's===
* '''Cost:''' 5 gp
* '''Weight:''' 5 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Blacksmith)
** '''Check DC:''' 15
===Tools, Lab Equipment===
* '''Cost:''' 200 gp
* '''Weight:''' 40 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Glass Smith)
** '''Check DC:''' 20
===Umbrella===
* '''Cost:''' 2 gp
* '''Weight:''' 3 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Tailor)
** '''Check DC:''' 15
===Whistle, Silent===
* '''Cost:''' 5 gp
* '''Weight:''' 0.1 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Trapper)
** '''Check DC:''' 15




Line 918: Line 403:
** '''Skill:''' Profession (Weaver)
** '''Skill:''' Profession (Weaver)
** '''Check DC:''' 20
** '''Check DC:''' 20
===Workbench===
* '''Cost:''' 10 gp
* '''Weight:''' 300 lbs
* '''Craftable?''' Yes
** '''Skill:''' Profession (Carpenter)
** '''Check DC:''' 5

Latest revision as of 19:45, 17 September 2022

This is a list of all the miscellaneous equipment available in the game, either for sale, or as craftable items. Note that a wide variety of Adventuring Gear exists as well, which encompasses the more common gear adventurers might be interested in.


Apron, Leather

  • Cost: 5 gp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 5

A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging. A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill. Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer. They do not protect the wearer's face, head, neck, or back.

  • Cost: 1 gp
  • Weight: 1 lbs

This leather harness looks a little like a large leather cup with numerous straps hanging off of it. The straps attach the cup to the wearer's back, near their hips, and the cup holds the butt-end of a banner pole. Additional straps go around the banner pole near the wearer's shoulders to provide more stability. A banner harness allows a banner to be "wielded" without the use of hands (effectively making the banner slotless). A banner harness can be worn at the same time as a backpack, fitting between the wearer's back and the backpack without issue.

Banner, Large

  • Cost: 20 gp
  • Weight: 45 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A large banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Large banners grant nearby allies a +10 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a large banner also suffers a -10 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A large banner requires two hands to wield unless a banner harness is used.

Banner, Medium

  • Cost: 5 gp
  • Weight: 15 lbs
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

A medium banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Medium banners grant nearby allies a +5 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a medium banner also suffers a -5 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A medium banner requires one hand to wield unless a banner harness is used.

Banner, Small   [edit]

  • Cost: 1 gp
  • Weight: 5 lbs

A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take their directions. A person carrying a small banner also suffers a -2 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A small banner requires one hand to wield unless a Banner Harness is used.

Bell

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards.

Book, Journal (Blank)

  • Cost: 10 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Bookbinder)
    • Check DC: 5

A blank book bound with a leather cover. You can write down your secret thoughts and deepest feelings here. Finally, someone who understands you!

Bottle

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 5

A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top.


Cards, Fortune-Telling

  • Cost: 25 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 15

This deck of cards contains an unusual array of suits and face cards, and can be used to tell fortunes. Opinions vary as to whether the cards provide any actual assistance with divination attempts, but they certainly make the divination more entertaining for onlookers and participants.

Cards, Marked

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist), Knowledge (Local)
    • Check DC: 10, 20

This deck of normal-appearing playing cards is actually marked in subtle ways, allowing someone familiar with the deck to easily identify a few select cards in the deck by looking at the back of the cards in question. Anyone who makes a perception check, DC 15, can detect that some of the cards are marked if they are given an opportunity to handle the cards for 1 minute or longer (including handling them through the course of playing a card game with them). More expensive versions of marked decks exist, with higher DC's to detect their illicit nature, but they cost an additional 25 gp per +1 to the perception check's DC, making them quite expensive.

Cards, Playing

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Artist)
    • Check DC: 10

This is a deck of normal playing cards, used to play many popular gambling games. Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made.


Chain (10 ft.)

  • Cost: 30 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 15

A 10-foot long section of iron chain, each link is about 2 inches long.

Chain, Breakaway (10 ft.)

  • Cost: 65 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 10

A 10-foot long section of iron chain, each link is about 2 inches long. Two adjacent links in the chain have been deliberately weakened to allow the chain to be broken when enough force is exerted against it.

Chair, Folding

  • Cost: 2 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

A small camp chair made of wood and canvas, which folds down into a small-ish bundle which can be tied to a backpack when not in use.

Chest, Huge

  • Cost: 37 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This huge wooden chest is 6' x 4' x 4' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

Chest, Large

  • Cost: 15 gp
  • Weight: 100 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This large wooden chest is 4' x 3' x 3' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

Chest, Medium

  • Cost: 7 gp
  • Weight: 50 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This medium wooden chest 2.5' x 2' x 2.5' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 3.

Chest, Small

  • Cost: 3 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 15

This small wooden chest is 1' x 1' x 1.5' in size. It is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 2.

Chest, Small (False-Bottomed)

  • Cost: 52 gp
  • Weight: 25 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 20

This small wooden chest that is 1' x 1' x 1.5' in size. The chest is wrapped in iron straps, and has a simple inset lock. The lock can be upgraded at an additional cost. Wooden chests are designed to be difficult to smash, requiring a weapon with the sunder quality. It has a Sunder DC of 22, with a Hardness of 4.

In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a Perception check, DC 20.

Cot

  • Cost: 1 gp
  • Weight: 10 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 5

A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches. The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled. However, a cot is dramatically more comfortable than sleeping on the ground.


Dice

  • Cost: 1 sp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher)
    • Check DC: 10

A set of six-sided dice carved from bone. The pips are painted on with an enamel. While not perfect, these dice roll random enough to provide no bonuses or penalties when used for determining random numbers, or playing games of chance.

Dice, Loaded (Average)

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 10, 15

A set of bone six-sided dice which have been specifically carved to favor particular rolls. This does not mean they always roll the same result, but that result is more common than it should be, given traditional dice odds. Used by dishonest folks, they grant the gambler a +2 circumstance bonus on Sleight of Hand checks and Profession (Gambler) checks to win games of chance in which they are used. Other players can make a Perception check to oppose this attempt at cheating. Note that, as with all loaded dice, they don't always roll the perfect roll. Some randomness is still present (otherwise, it would be very obvious you were cheating). You will not win every round.

In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.

Dice, Loaded (Superior)

  • Cost: 50 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Butcher), Knowledge (Local)
    • Check DC: 15, 20

These six-sided dice, carved from bone, have been hollowed out and had a movable lead weight inserted in their core, which when tossed in a particular way, will result in the dice favoring a specific rolled outcome. Used by cheaters, they grant a +5 circumstance bonus to Sleight of Hand and Profession (Gambler) checks. Other players may oppose these rolls with a Perception check to try to notice that the player is cheating. The biggest advantage of superior loaded dice is that they can be rolled by other players and will more often roll poor results. Only when tossed in a particular way, with a particular spin, does the weight slide to give the preferred roll. Note that, as with all loaded dice, they don't always roll the perfect roll. Some randomness is still present (otherwise, it would be very obvious you were cheating). You will not win every round.

In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies.


Earplugs

  • Cost: 3 cp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Farmer)
    • Check DC: 5

Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.



Firewood (1 day)

  • Cost: 1 cp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Woodcutter)
    • Check DC: 5

Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours. This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts Singed doing fire damage to anyone who enters that square, and removes cold weather Environmental Effects in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch.


Goggles, Smoked

  • Cost: 10 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Glass Smith)
    • Check DC: 20

Smoked goggles are one or two panes of fairly transparent glass set in a wood and leather frame that sits snugly upon the wearer's face above the nose and covering the eyes, the entire thing then tied to the wearer's head, or, using hooked arms to attach by hooking over the ears. The intent is to protect the eyes from wind, dust, and bright light. The inside of the glass pane is coated with soot, usually from a candle or other small, sooty flame, so that light coming through is dimmed. If smoked goggles are worn in Dim Light then the wearer is considered to be in Darkness instead. If worn in Bright light, it is considered Dim Light. Note that while wearing Smoked Goggles, all sight is limited to only 60 feet.

Hammock

  • Cost: 1 sp
  • Weight: 3 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 5


Kit, Disguise

  • Cost: 50 gp
  • Weight: 8 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Mapmaker's

  • Cost: 10 gp
  • Weight: 2 lbs
  • Craftable? No
    • Skill: -
    • Check DC: -


Kit, Scrivener's

  • Cost: 2 gp
  • Weight: 1 lb
  • Craftable? No
    • Skill: -
    • Check DC: -


Ladder

  • Cost: 2 sp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Carpenter)
    • Check DC: 10


Lock, Average

  • Cost: 40 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 10


Lock, Good

  • Cost: 80 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Lock, Magical

  • Cost: 5,000 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith), Knowledge (Arcana)
    • Check DC: 35, 20


Lock, Simple

  • Cost: 20 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 5


Lock, Superior

  • Cost: 150 gp
  • Weight: 1 lb
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Manacles, Common

  • Cost: 15 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 15


Manacles, False

  • Cost: 65 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 30


Manacles, Superior

  • Cost: 50 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Locksmith)
    • Check DC: 35


Mask, Masquerade

  • Cost: 10 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Leathersmith)
    • Check DC: 20


Perfume/Cologne (Per Dose)

  • Cost: 1 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Herbalist)
    • Check DC: 5


Ram, Portable

  • Cost: 10 gp
  • Weight: 20 lbs
  • Craftable? Yes
    • Skill: Profession (Blacksmith)
    • Check DC: 5

A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges. A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's Sunder attempt against the door or gate in question. Furthermore, the portable ram is treated as having the Sunder weapon quality granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone. Portable rams are only useful against sized large or smaller doors or gates. Refer to the Breaking Objects page to determine the Sunder DC and durability of the door or gate in question.


Slate, Writing

  • Cost: 1 gp
  • Weight: 2 lbs
  • Craftable? Yes
    • Skill: Profession (Mason)
    • Check DC: 10


Wig, Noble

  • Cost: 50 gp
  • Weight: 0.5 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 40


Wig, Simple

  • Cost: 5 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 15


Wig, Styled

  • Cost: 20 gp
  • Weight: 0.1 lbs
  • Craftable? Yes
    • Skill: Profession (Weaver)
    • Check DC: 20