Parting Shot (Feat): Difference between revisions

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m (Text replacement - "Point-Blank Shot (Feat)" to "Weapon Focus (Feat)")
 
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]], [[Shot on the Run (Feat)]]
| Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]], [[Shot on the Run (Feat)]]
}}</onlyinclude>
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Latest revision as of 19:39, 18 June 2022


You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.

Prerequisites: BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat)

Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack eligible for the Shot on the Run (Feat) at any point during your movement. If this attack hits, it is automatically a critical threat (you must still confirm the critical hit with a second to-hit roll).

Normal: You cannot attack when using the withdraw action.