Parting Shot (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[ | | Prerequisites|BAB +6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]], [[Shot on the Run (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 19:39, 18 June 2022
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Prerequisites: BAB +6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat), Shot on the Run (Feat)
Benefit: Once per encounter, when using the withdraw action, you can make a single ranged attack eligible for the Shot on the Run (Feat) at any point during your movement. If this attack hits, it is automatically a critical threat (you must still confirm the critical hit with a second to-hit roll).
Normal: You cannot attack when using the withdraw action.