Phase Spider: Difference between revisions

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Revision as of 17:11, 5 December 2017

Phase Spider (CR 8)

Neutral - Medium - Vermin (Fey, Incorporeal)
Lore: Know (Nature)
18 31
Basic DC Full DC
Initiative
Initiative Icon 2.png
13
Perception:
23 +13
Passive Active
Ambush:
9+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
25
Man Def
Shield Icon 3.png
23
Monster Health
146 73 13
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +9
Refl: +5
Will: +10

Strong Against:

Weak Against:

  • (Fey 1) Vulnerable (1.5x damage): Cold Iron

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+13
Sword Icon 3.png
Man Off
+10
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Substantial Fangs +13 (2d10+9/x2)
    as undefined damage type
    only usable while corporeal

Full Attack (Melee):

  • 1x Substantial Fangs +13 (2d10+9/x2)
    as undefined damage type
    only usable while corporeal
  • 2x Substantial Claws +13 (2d6+3/x2)
    as undefined damage type
    only usable while corporeal

Standard Attack (Ranged):

  • 1x Silver Web +13 (2d10+9/x2)
    as undefined damage type
    (Increment: 30 ft.; Max Range: 150 ft.)
    plus Unsteady, only usable while incorporeal

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

17
STR
20
DEX
15
CON
5
INT
17
WIS
16
CHA

Skills:

Languages: Awnsheghlien (comprehend, but cannot speak)

Feats:

Special Abilities

Corporeality (Su)

As a move action, the Phase Spider can switch from being solid and real (corporeal) to insubstantial (Incorporeal). While corporeal, the Phase Spider can only use its powerful Corporeal Bite and Claw attacks, and has walk and climb speeds. While Incorporeal, the Phase Spider can only use its Silver Web attack and can teleport up to 30 feet as its move action.

Ethereal Rush (Su)

Once per round as a full attack action, an Incorporeal Phase Spider may teleport up to twice its normal Walk speed, turn corporeal, and make a single Substantial Bite attack action. Since this is a teleport movement, it does not provoke attacks of opportunity.

Ethereal Repulsion (Su)

Once per round as an immediate reaction, a Corporeal Phase Spider may teleport an adjacent foe who just struck them up to four squares. This is classed as forced movement, and may not be resisted unless the target has move resistance or falls prone. Unlike most forced movement, this forced movement may go through up to one blocked square. The victim may not fall prone inside a blocked square, and attempting such a thing inflicts to them as dimensional (exotic energy) damage, and they instead fall prone in the square immediately before the blocked square.

Ethereal Repulsion is always resolved after a successful attack, and cannot interrupt it (though it can prevent subsequent attacks if the target can no longer reach them).
Phase Spider

Phase Spider

Phase Spiders are beautiful and terrible things, refugees from the Fey Court that wander the ether and interact with reality wherever they turn up. They look like translucent spiders of dire mien, beautiful in their limpid translucence and awful in their fanged horror.

Phase Spiders have mysterious wants and needs, and may attack for apparently no reason. Similarly, they may simply allow prey to pass without even seeming to notice, absorbed in whatever ethereal sights consume their interest.

Combat Tactics

Phase Spiders will typically approach while Incorporeal. They have many defenses in this ethereal state, and will teleport close to their victims, using their Silver Web power to attack and inflict the Unsteady condition upon as many foes as they can.

They will then use Ethereal Rush to teleport into the midst of their victims, arriving in flanking positions if it is safe to do so. As they take melee attacks, they will use Ethereal Repulsion to scatter their foes and disrupt their formations, then try to set up full attacks whenever possible.
Phase Spiders are patient, if bloodthirsty, in battle. If they are struck with an onerous condition, they will frequently shift to their Incorporeal state and simply wait out the condition. This behavior means fights against Phase Spiders can devolve into long-drawn duels of attrition, with pairs of spider phasing in with flanks and then phasing back out again to shed any conditions. In any case, they tend to operate in pairs, if possible, with pairs of them phasing back and forth together. These pairs will not be static, however, but they will pair off in a fluid, shifting fashion as a combat progresses.
Phase Spiders are remarkably implacable foes and will rarely if ever back away from a fight once engaged.

Out of Combat

Phase Spiders are rumored to originate from a different dimension, which explains their 'Fey' subtype. As a result, Phase Spiders, while verminous and murderous, are also just flat-out weird. It is possible to find Phase Spiders that are happily domesticated and working with other monsters, and it is possible that a warlord's pet Phase Spider will one day go rogue without warning. Their behavior is as inscrutable and mysterious as their appearance is lovely.

Rewards

XP: 4,800

Treasure: Sellable Goods worth 3,875 gp.

Weight: 80 lbs.     Volume: 3.2 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)