Rage Drake: Difference between revisions

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| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 8
| CR | 14
   <!-- Value: integer between 1 and 40. -->
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>
   }}</onlyinclude>
| Min-CR = 7
| Max-CR = 23


| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}}
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| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}}
| Role |  
| Role |  
   <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Tank, Threat, Villain, or leave blank -->
   <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Swarm, Tank, Threat, Villain, or leave blank -->


   }}</onlyinclude>
   }}</onlyinclude>
Line 37: Line 40:
| Restrict-Role-Skirmisher =  
| Restrict-Role-Skirmisher =  
| Restrict-Role-Sneak =  
| Restrict-Role-Sneak =  
| Restrict-Role-Swarm =
| Restrict-Role-Tank =  
| Restrict-Role-Tank =  
| Restrict-Role-Threat =  
| Restrict-Role-Threat =  
Line 73: Line 77:
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type | Magical Beast
| Type | Magical Beast
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   }}</onlyinclude>
   }}</onlyinclude>


| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}}
| Subtype |  
| Subtype |  
   <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin -->
   <!-- If second monster type: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
   <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water -->
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| Sense-Darkvision-Range =  
| Sense-Darkvision-Range =  
| Sense-Heartsight-Range =  
| Sense-Heartsight-Range =  
| Sense-Keen-Hearing-Range =  
| Sense-Keen-Hearing-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 40|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Sense-Precise-Hearing-Range =  
| Sense-Precise-Hearing-Range =  
| Sense-Echolocation-Range =  
| Sense-Echolocation-Range =  
| Sense-Scent-Range =  
| Sense-Scent-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 40|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Sense-Keen-Scent-Range =  
| Sense-Keen-Scent-Range =  
| Sense-Perfect-Scent-Range =  
| Sense-Perfect-Scent-Range =  
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   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (damage):'''''
           '''''Hardened (1/2 damage):'''''
           '''''Immune (no effect):'''''                                                                  -->
           '''''Immune (no effect):'''''                                                                  -->


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   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
         if they don't have that movement type, leave it blank                    -->
         if they don't have that movement type, leave it blank                    -->
| Move-Type-Walk-Speed = 30
| Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 40|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Move-Type-Burrowing-Speed =  
| Move-Type-Burrowing-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Tunneling-Speed =  
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| Move-Type-Lesser-Flight-Speed =  
| Move-Type-Lesser-Flight-Speed =  
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Greater-Flight-Speed =  
| Move-Type-Lesser-Swim-Speed = 20
| Move-Type-Lesser-Swim-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 =30|2 = 40|3 = 60|4 = 60|5 = 80|6 = 100|7 = 120|8 = 150}}
| Move-Type-Greater-Swim-Speed =  
| Move-Type-Greater-Swim-Speed =  
| Move-Type-Jet-Speed =  
| Move-Type-Jet-Speed =  
Line 248: Line 252:


| NudgeSpace =  
| NudgeSpace =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.               -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft.                                                                                 -->
        NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
        NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach = -1
| NudgeReach =  
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.     -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
  <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft.                                                                         -->
        NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
  <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->
        NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) -->




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| PriAtkIsAuto-Hit =  
| PriAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgePriToHit =  
| NudgePriToHit =  
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| SecAtkIsAuto-Hit =  
| SecAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeSecToHit =  
| NudgeSecToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


| NudgeSecDamage =  
| NudgeSecDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 1|1 =1|2 = 1|3 = 1|4 = 2|5 = 2|6 = 3|7 = 4|8 = 4}}
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 -->


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| TerAtkIsAuto-Hit =  
| TerAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeTerToHit =  
| NudgeTerToHit =  
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| QuaAtkIsAuto-Hit =  
| QuaAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeQuaToHit =  
| NudgeQuaToHit =  
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| RangedAtkIsAuto-Hit =  
| RangedAtkIsAuto-Hit =  
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") -->
   <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->


| NudgeRangedToHit =  
| NudgeRangedToHit =  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per encounter as a swift action, a Rage Drake may fly into a berserk, killing frenzy.  Drake's Rage lasts until the Rage Drake is killed or the end of the encounter (whichever comes first).  While under the effects of Drake's Rage, it gains temporary hit points equal to twice its Hit Dice ({{Hit-Dice|n=2|op=mult}}) and gains the Ripping Riposte ability (see below).  
| Ability-3-Description = Once per encounter, at will, as a swift action, a Rage Drake may fly into a berserk, killing frenzy.  Drake's Rage lasts until the Rage Drake is killed or the end of the encounter (whichever comes first).  While under the effects of Drake's Rage, it gains temporary hit points equal to ({{Bloodied-Hit-Points|n=.5|op=mult}}) and gains the Ripping Riposte ability (see below).  




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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-5-Description = During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at +{{To-Hit}} to hit. If it hits, it does {{Special-Swift-Dmg}} of {{dmg|bludgeoning}} damage and the struck foe must make a Reflex save, DC {{Save-DC}}, or be knocked [[Prone]].  Tail Slap cannot inflict critical hits.
| Ability-5-Description = During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at +{{To-Hit}} to hit. If it hits, it does {{Special-Swift-Dmg}} of {{dmg|bludgeoning}} damage and the struck foe must make a Reflex save, DC {{Save-DC}}, or be knocked [[Prone]].  




Line 1,355: Line 1,359:


| Role-Only--Replace-Sneak-Power--Description =  
| Role-Only--Replace-Sneak-Power--Description =  
    <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage
        or save DC numbers with variables:
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}
  POISON / DISEASE FORMAT
{{Malady
| Name =
| Intensity =
| Save-Type =
| Save-Mod =
| Frequency =
| Effect =
| Fruition =
| F-Duration =
}}
-->
<!--  REPLACE "PERSONAL SPACE ISSUES" OR "DARKEN THE SKY" POWER
      SWARM ROLE ONLY
        This section lets you write a custom power that will only display if this monster
        is given the "Swarm" role. It replaces the default "Personal Space Issues" power
        (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
        the Distracted condition when they damage a foe (or it grants an area of affect
        ranged attack if it is a troop). Leave this blank if you want the "Personal Space
        Issues" or "Darken the Sky" power to appear when this monster is designated as a
        "Swarm" role.                                                                      -->
| Role-Only--Replace-Swarm-Power--Name =
| Role-Only--Replace-Swarm-Power--Type =
    <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"    -->
| Role-Only--Replace-Swarm-Power--Action-Required =
  <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action,
        Free Action, Immediate Action, Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At
        Start of Encounter, Auto Upon Death, etc.                                          -->
| Role-Only--Replace-Swarm-Power--Concentration =
    <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will
        auto-detect Combat Casting and include it                                          -->
| Role-Only--Replace-Swarm-Power--Description =


     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
     <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage  
Line 1,392: Line 1,450:




<!--  OUT OF COMBAT   -->
<!--  OUT OF COMBAT   -->


| OutOfCombat = Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids.  If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side.  An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes.
| OutOfCombat = Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids.  If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side.  An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes.

Latest revision as of 19:16, 18 March 2023

Rage Drake (CR 14)

Neutral - Large - Magical Beast
Lore: Know (Arcana)
28 43
Basic DC Full DC
Initiative
Initiative Icon 2.png
27
Perception:
33 +23
Passive Active
Ambush:
9+
on a d20

Movement Types:

Defense

AC
Shield Icon 3.png
36
Man Def
Shield Icon 3.png
35
Monster Health
382 191 27
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +16
Refl: +16
Will: +11
  • Maneuver Defense Notes: +2 vs. Trips

Strong Against:

Weak Against:

Offense

Size: Large
10 ft. 10 ft.
Space Reach
To-Hit
+21
Sword Icon 3.png
Man Off
+23
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Gnashing Bite +21 (3d10+19/x2)
    as crushing (physical, common)

Full Attack (Melee):

  • 1x Gnashing Bite +21 (3d10+19/x2)
    as crushing (physical, common)
  • 2x Stone-Tipped Claws +22 (3d6+7/x2)
    as slashing (physical, common)
    plus Tail Slap

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

20
STR
18
DEX
18
CON
5
INT
14
WIS
15
CHA

Skills:

Languages:

Feats:

  • Endurance (EFFECT: Reduce the damage you take from environmental effects, and sleep in armor without fatigue.)

Special Abilities

Intimidating Presence (Su, Aura) Automatic 1/Enc

The first time in an encounter that any rage drake ends its move adjacent to an enemy, that enemy must make a Will save, DC 24 or become Shaken until the end of the encounter. Once a creature succeeds on this save, they may not be affected by this rage drake's Intimidating Presence ability again for 24 hours. If the Drake does not move or take a 5-foot step, Intimidating Presence does not trigger.

Pack Ferocity (Ex) Automatic

If a Rage Drake attacks while it is adjacent to any other creature it considers an ally, its innate ferocity grants it a +27 rage bonus to all its damage rolls. This bonus does not stack with itself, regardless of how many allies are within range. The damage type of this bonus damage is of the same type as the attack which delivers it. Bonus damage is never multiplied on a critical hit.

Drake's Rage (Ex) Swift Action 1/Enc

Once per encounter, at will, as a swift action, a Rage Drake may fly into a berserk, killing frenzy. Drake's Rage lasts until the Rage Drake is killed or the end of the encounter (whichever comes first). While under the effects of Drake's Rage, it gains temporary hit points equal to (96) and gains the Ripping Riposte ability (see below).

Ripping Riposte (Ex) Immediate Action after Drake's Rage

While under the effect of Drake's Rage, up to once per round, the Rage Drake may make one Claw attack (see above) as an immediate reaction against any attacker that successfully damages it in any way and is within its reach. This is in addition to any attacks of opportunity the Rage Drake may have (which are bite attacks).

Tail Slap (Ex) Swift Action after Full Attack Action

During a full attack action in which it makes all its attacks against a single foe, a Rage Drake may also elect to make a Tail Slap attack against that same target as a swift action. This attack is made against the target's AC at ++21 to hit. If it hits, it does 3d6+8 of bludgeoning (physical, common) damage and the struck foe must make a Reflex save, DC 24, or be knocked Prone.

Rage Drake

Rage Drake

Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.

An attack by a pack of Rage Drakes is a serious threat, even to a town garrison, and must be faced firmly. It is common to see permanent bounties posted for Rage Drakes, so that all travelers in the wild will be rewarded for thinning them out. It is a dangerous bounty to collect.

Large, dangerous creatures that are intimidating to face even for seasoned warriors, Rage Drakes are often mistaken as small dragons by the uneducated. Given the ferocity of their pack attacks, perhaps such mistakes are justifiable. Rage Drakes are hardy and adapt readily to harsh conditions, and will flourish almost anywhere if given the time to prey and browse efficiently. Rage Drakes are very territorial, and will viciously attack all creatures they see as challenges to their territorial range.

Combat Tactics

Rage Drakes are pack hunters who hunt by sight. They are quite smart, and are perfectly aware of their intimidating presence and pack ferocity, and will try to stay in a tight knot or pair up as they attack to maximize the bonuses they gain. Once in a fight, they will charge in, using Drake's Rage to fortify themselves against any ranged damage they have to endure while closing in. Once they engage in melee, they will use full attacks, attacks of opportunity, and Ripping Riposte to tear their prey to pieces. If they use a full attack, they will spin in place like a top, using their Tail Slap to try and knock their foes to the ground where they can be finished off.

Rage Drakes are completely fearless once they have spotted prey, and once they've triggered Drake's Rage nothing will cause them to break off an attack.

Out of Combat

Rage Drakes are territorial pack creatures, but they are quite gregarious, for merciless predators. It is quite common to see Rage Drakes that are used as pets and attack beasts by various humanoids. If a drake has been raised from the egg by a tribe of different monsters, then that Drake will consider them its allies in battle for their pack ferocity power, and will fight furiously at their side. An encounter with some orcs is often 'spiced up' by a brace of Rage Drakes.

Rewards

XP: 38,400

Treasure: Sellable Goods worth 23,625 gp.

Weight: 140 lbs.     Volume: 5.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)