Read Magic (Druid Spell): Difference between revisions

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m (Text replacement - "\| Sorcerer\/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection\|Sorcerer\/Wizard}}} \| Sorcerer\/Wizard\|(.) }}<\/onlyinclude> " to "| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | Sorcerer/Wizard| }}...)
m (Text replacement - "(Spell)" to "(Druid Spell)")
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| Description = You can decipher magical inscriptions on objects - books, scrolls, weapons, and the like - that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of ''Read Magic''. You can read at the rate of one page (250 words) per minute.
| Description = You can decipher magical inscriptions on objects - books, scrolls, weapons, and the like - that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of ''Read Magic''. You can read at the rate of one page (250 words) per minute.


: The spell allows you to identify a [[Glyph of Warding (Spell)]], a [[Glyph of Warding, Greater (Spell)]], or any "Symbol" [[Traps and Hazards | Trap]] if you make a successful [[Divinity]], [[Naturalism]], or [[Spellcraft]] check, versus a DC of 10 + double the [[caster level]] of the spell.
: The spell allows you to identify a [[Glyph of Warding (Druid Spell)]], a [[Glyph of Warding, Greater (Druid Spell)]], or any "Symbol" [[Traps and Hazards | Trap]] if you make a successful [[Divinity]], [[Naturalism]], or [[Spellcraft]] check, versus a DC of 10 + double the [[caster level]] of the spell.





Revision as of 13:00, 29 March 2019

Level: Druid 0
School: Universal

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Self
Target or Area: You
Duration: Concentration
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You can decipher magical inscriptions on objects - books, scrolls, weapons, and the like - that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of Read Magic. You can read at the rate of one page (250 words) per minute.
The spell allows you to identify a Glyph of Warding (Druid Spell), a Glyph of Warding, Greater (Druid Spell), or any "Symbol" Trap if you make a successful Divinity, Naturalism, or Spellcraft check, versus a DC of 10 + double the caster level of the spell.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.