Relentless (Rage Power): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Rage Power | Name = Relentless | Type = Ex | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien|Urban }}</onlyinclude> | MinLvl=<onlyinclude>{{#ifeq...")
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 10: Line 10:


| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|10
| MinLvl|11
}}</onlyinclude>
}}</onlyinclude>


Line 17: Line 17:
}}</onlyinclude>
}}</onlyinclude>


| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|4
}}</onlyinclude>


| Benefit = Once per round as a free action, you can spend 4 points of fury to activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CON score (not modifier) + Barbarian level.  This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items or feats.  If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery.  Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.
| Benefit = Once per round as a [[free action]], you can activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CHA score (not modifier) + Barbarian level.  This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items, or feats.  If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery.  Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.


| Addtl-Fury = For each additional point of fury you spend, you can increase the maximum number of hit points it is possible for you to recover by 1.  Note that this does not increase the amount of actual recovery you gain, as that is based purely on how much damage you take before the start of your next turn.


| Prog1 = -
| Prog1 = -


| Prog2 = Add your barbarian level to the amount of hit points you recover when using Relentless. The maximum recovery possible with Relentless increases to your CON score + double your Barbarian level.
| Prog2 = The maximum recovery possible with Relentless increases to your Barbarian level + double your CHA score.


| Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious.  Because this is not instantaneous, you still fall [[Prone]] from becoming briefly unconscious or dead.
| Prog3 = If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious.  Because this is not instantaneous, you still fall [[Prone]] from becoming briefly unconscious or dead.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Next round, recover half the damage you take this round
| ShortDesc|Next round, recover a portion of the damage you take this round
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 21:05, 21 October 2020


Relentless (Ex)

Requires: Barbarian 11, Urban Mien
Benefit: Once per round as a free action, you can activate Relentless. Tally all damage you receive between now and the start of your next turn. At the start of your next turn, you recover a number of hit points equal to half this amount, to a maximum of your CHA score (not modifier) + Barbarian level. This is not considered healing, and the amount of hit points recovered cannot be modified with other abilities, magic items, or feats. If you are rendered unconscious or dead by the damage before the start of your next turn, this does not provide any recovery. Relentless does not assist with recovering from status conditions or other non-damaging effects you incur from attacks.

Progression:

  • 11th Level: -
  • 21st Level: The maximum recovery possible with Relentless increases to your Barbarian level + double your CHA score.
  • 31st Level: If you are rendered unconscious or dead from damage taken while Relentless is active, the recovery provided by Relentless still occurs. If, after the recovery, you are raised above the threshold for dead, you are not dead. If, after the recovery, you are raised to at least 0 hit points, you are not unconscious. Because this is not instantaneous, you still fall Prone from becoming briefly unconscious or dead.