Renewed Vigor (Rage Power): Difference between revisions

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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|3
}}</onlyinclude>


| Benefit = Once per round as a move action, you can spend 3 points of fury to instantly heal 3 hit points of damage on yourself.
| Benefit = Once per round as a [[move action]], you [[Instantaneous Healing|instantly heal]] a number of hit points of damage on yourself equal to either your WIS modifier or your CHA modifier, whichever is greater. Renewed Vigor can never be activated more than once per round, even with the use of an Action Point.


| Addtl-Fury = For each additional point of fury you spend, you heal an additional 1 hit point of damage.


| Prog1 = Renewed Vigor can be activated with a free action at the start of your turn, instead of a move action, but doing so inflicts the [[Slowed]] status condition on you until the start of your next turn.  You can still activate Renewed Vigor with a move action without becoming [[Slowed]], if you prefer.   
| Prog1 = Renewed Vigor can be activated with a [[free action]] at the start of your turn, instead of a move action, but doing so inflicts the [[Slowed]] status condition on you until the start of your next turn.  You can still activate Renewed Vigor with a move action without becoming [[Slowed]], if you prefer.   


| Prog2 = Each additional point of fury you spend heals you an additional 3 hit points of damage, instead of 1.
| Prog2 = Renewed Vigor now provides healing equal to the higher of your WIS or CHA modifiers + your CON modifier.


| Prog3 = You can activate Renewed Vigor as a free action without incurring the [[Slowed]] status condition. Renewed Vigor is still only usable once per round.
| Prog3 = You can activate Renewed Vigor as a free action without incurring the [[Slowed]] status condition. Renewed Vigor is still only usable once per round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Heal 3 hit points of damage
| ShortDesc|Heal yourself for either your WIS or CHA modifier's worth of hit point damage
}}</onlyinclude>
}}</onlyinclude>


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Latest revision as of 15:18, 1 January 2020


Renewed Vigor (Su)

Requires: Barbarian 1
Benefit: Once per round as a move action, you instantly heal a number of hit points of damage on yourself equal to either your WIS modifier or your CHA modifier, whichever is greater. Renewed Vigor can never be activated more than once per round, even with the use of an Action Point.

Progression:

  • 11th Level: Renewed Vigor can be activated with a free action at the start of your turn, instead of a move action, but doing so inflicts the Slowed status condition on you until the start of your next turn. You can still activate Renewed Vigor with a move action without becoming Slowed, if you prefer.
  • 21st Level: Renewed Vigor now provides healing equal to the higher of your WIS or CHA modifiers + your CON modifier.
  • 31st Level: You can activate Renewed Vigor as a free action without incurring the Slowed status condition. Renewed Vigor is still only usable once per round.