Renewed Vigor (Rage Power): Difference between revisions

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(Created page with "{{Template:Rage Power | Name = Renewed Vigor | Type = Su | Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}} | Mien| }}</onlyinclude> | MinLvl=<onlyinclude>{{#ifeq:{{...")
 
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| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|3
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| Benefit = Once per round as a move action, you can spend 3 points of fury to instantly heal 3 hit points of damage on yourself.
| Benefit = Once per round as a move action, you instantly heal a number of hit points of damage on yourself equal to either your WIS modifier or your CHA modifier, whichever is greater.


| Addtl-Fury = For each additional point of fury you spend, you heal an additional 1 hit point of damage.


| Prog1 = Renewed Vigor can be activated with a free action at the start of your turn, instead of a move action, but doing so inflicts the [[Slowed]] status condition on you until the start of your next turn.  You can still activate Renewed Vigor with a move action without becoming [[Slowed]], if you prefer.   
| Prog1 = Renewed Vigor can be activated with a free action at the start of your turn, instead of a move action, but doing so inflicts the [[Slowed]] status condition on you until the start of your next turn.  You can still activate Renewed Vigor with a move action without becoming [[Slowed]], if you prefer.   


| Prog2 = Each additional point of fury you spend heals you an additional 3 hit points of damage, instead of 1.
| Prog2 = When you activate this rage power, you immediately add 3 bonus hit points to your current hit points, in addition to the healing that Renewed Vigor normally provides. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).


| Prog3 = You can activate Renewed Vigor as a free action without incurring the [[Slowed]] status condition. Renewed Vigor is still only usable once per round.
| Prog3 = You can activate Renewed Vigor as a free action without incurring the [[Slowed]] status condition. Renewed Vigor is still only usable once per round.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Heal 3 hit points of damage
| ShortDesc|Heal yourself for either your WIS or CHA modifier's worth of hit point damage
}}</onlyinclude>
}}</onlyinclude>


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Revision as of 18:04, 10 December 2016


Renewed Vigor (Su)

Requires: Barbarian 1
Benefit: Once per round as a move action, you instantly heal a number of hit points of damage on yourself equal to either your WIS modifier or your CHA modifier, whichever is greater.

Progression:

  • 11th Level: Renewed Vigor can be activated with a free action at the start of your turn, instead of a move action, but doing so inflicts the Slowed status condition on you until the start of your next turn. You can still activate Renewed Vigor with a move action without becoming Slowed, if you prefer.
  • 21st Level: When you activate this rage power, you immediately add 3 bonus hit points to your current hit points, in addition to the healing that Renewed Vigor normally provides. If these bonus hit points would cause you to exceed your maximum hit point total, your maximum hit point total is increased to accommodate the new bonus hit points. All bonus hit points (and any increase to your maximum hit points caused by bonus hit points) are removed at the end of the encounter or when your rage ends (whichever comes first).
  • 31st Level: You can activate Renewed Vigor as a free action without incurring the Slowed status condition. Renewed Vigor is still only usable once per round.