Resistance (Druid Spell): Difference between revisions

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Revision as of 14:20, 23 March 2019

Level: Druid 0
School: Abjuration

Casting

Casting Time: Immediate Action
Components: V, S

Effect

Range: Touch
Target or Area: Creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You imbue the subject with magical energy that protects it from harm, granting it a +1 Arcane or Divine Bonus (depending on the caster) on all saving throws for the duration of the spell.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.