River Whip (Ranger Poultice)

From Epic Path
Jump to navigation Jump to search
Level: Ranger 2
School: Conjuration


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A cattail reed, worth 1 gp.)


Range: Self
Target or Area: A conjured whip of water
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes


This poultice is brewed with water weeds, succulents, cacti, and other water-loving plants and herbs. The holder smears the plaster onto a cattail, and the reed turns translucent and lengthens into a flowing length of clear water, amazing to behold and even more amazing in effect. The length of magically animated water can be used as a whip, functioning as a whip of any sort the holder wishes (War Whip, Great Whip, Cavalry Whip, Slightwhip, etc.) of weapon size small, medium, or large as you desire, except you make a melee Touch Attack instead of a regular attack. You are treated as having proficiency with the whip you choose for the duration of the spell. Anything you strike with the whip takes damage as if struck by a real weapon you are wielding, including level scaling and the effects of any feats you may possess that affects the to-hit rolls or damage of a whip. In addition, at your command, targets you strike are doused with 1 gallon of water, once per round. If the target has the Burned condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's space is extinguished.