Roots of the Mountain (Rage Power): Difference between revisions
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| Benefit = Once per round as a free action, you can | | Benefit = Once per round as a free action, you can activate Roots of the Mountain to reduce any forced movement you are subjected to before the start of your next turn by 2 squares. | ||
| Prog1 = | | Prog1 = Instead of a free action, you can activate Roots of the Mountain with a move action. By doing so, it reduces any forced movement you are subjected to before the start of your next turn by a number of squares equal to your WIS modifier. | ||
| Prog2 = If an ability subjects you to forced movement while Roots of the Mountain is active, and you negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as [[Prone]], that are caused by the attack. | | Prog2 = If an ability subjects you to forced movement while Roots of the Mountain is active, and you negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as [[Prone]], that are caused by the attack. |
Revision as of 18:07, 10 December 2016
Roots of the Mountain (Ex)
- Requires: Barbarian 1, Primal Mien
- Benefit: Once per round as a free action, you can activate Roots of the Mountain to reduce any forced movement you are subjected to before the start of your next turn by 2 squares.
Progression:
- 11th Level: Instead of a free action, you can activate Roots of the Mountain with a move action. By doing so, it reduces any forced movement you are subjected to before the start of your next turn by a number of squares equal to your WIS modifier.
- 21st Level: If an ability subjects you to forced movement while Roots of the Mountain is active, and you negate the forced movement entirely, you can also ignore any secondary non-damage effects, such as Prone, that are caused by the attack.
- 31st Level: If an ability subjects you to forced movement while Roots of the Mountain is active, and you negate the forced movement entirely, you are completely unaffected by the attack, its damage, and all of its effects, even those caused on a miss, or after a successful saving throw.