Savage (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+3
}}</onlyinclude>


''Go back to [[ Magic Properties - Melee Weapons ]] page.''
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of {{dmg|primal}} damage to the opponent and 2d6 points of {{dmg|primal}} damage to the wielder.
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Damages foes...and the wielder.
}}</onlyinclude>


=== Savage ===
}}
* '''Price:''' +3 bonus
* '''Aura''' overwhelming necromancy; '''CL''' 21st; '''Weight''' —
 
This special ability can only be placed on melee weapons.
 
When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
 
* ''Craft Magic Arms and Armor, enervation; Cost +3 bonus''

Latest revision as of 11:10, 2 June 2019

Savage (Melee Weapon Magic Property)

Enchant Cost: +3

When a savage weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This destructive energy deals an extra 6d6 points of primal (undefined damage type) damage to the opponent and 2d6 points of primal (undefined damage type) damage to the wielder.

Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.