Shot on the Run (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Point-Blank Shot (Feat)]]
| Prerequisites|Level 6, [[Dodge (Feat)]], [[Mobility (Feat)]], [[Weapon Focus (Feat)]]
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| Benefit=As a full-round action, you can move up to your speed and make a single ranged attack (including thrown or projectile weapons, magic items, or casting a Ray spell, but NOT an AOE spell) at any point during your movement. This may be used to leave cover, attack, and move back into cover.
| Benefit=As a full-round action, you can move up to your speed and make a single ranged attack (including thrown or projectile weapons, magic items, or casting a Ray spell, but NOT an AOE spell) at any point during your movement, as long as you chose that weapon type with your Weapon Focus feat. This may be used to leave cover, attack, and move back into cover.





Latest revision as of 20:40, 16 July 2022


You can move, fire a ranged weapon, and move again before your foes can react.

Prerequisites: Level 6, Dodge (Feat), Mobility (Feat), Weapon Focus (Feat)

Related: Parting Shot (Feat)

Benefit: As a full-round action, you can move up to your speed and make a single ranged attack (including thrown or projectile weapons, magic items, or casting a Ray spell, but NOT an AOE spell) at any point during your movement, as long as you chose that weapon type with your Weapon Focus feat. This may be used to leave cover, attack, and move back into cover.


Normal: You cannot move before and after an attack with a ranged attack.