Small Fire Elemental: Difference between revisions
m (Text replacement - "bonuses to CMB" to "bonuses to Maneuver Offense") |
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{{Template:Monster | {{Template:Monster | ||
<!-- Version 2.01 --> | |||
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | | CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | ||
| CR | 1 | | CR | 1 | ||
<!-- Value: integer between 1 and 35. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | | Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | ||
| Subtype | Elemental | | Subtype | Elemental | ||
<!-- If | <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> | ||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | |||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | |||
<!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> | |||
<!-- Otherwise leave blank. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeInit = | | NudgeInit = 2 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
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<!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | <!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | ||
| NudgePerception = | | NudgePerception = 2 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
| NudgeAC = -1 | | NudgeAC = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeTouchAC = -1 | | NudgeTouchAC = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeFFAC = -1 | | NudgeFFAC = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Nudge-Maneuver-Defense = | | Nudge-Maneuver-Defense = -1 | ||
<!-- | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Maneuver-Defense-Notes = | | Maneuver-Defense-Notes = | ||
<!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | <!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | ||
| NudgeHitPoints = -4 | | NudgeHitPoints = -4 | ||
<!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | <!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> | ||
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| Refl = S | | Refl = S | ||
| Will = | | Will = | ||
<!-- Values: S (for Strong save), leave blank for Weak save | <!-- Values: S (for Strong save), leave blank for Weak save | ||
* Most monsters have 1 strong save and 2 weak saves | * Most monsters have 1 strong save and 2 weak saves | ||
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| NudgeRefl = | | NudgeRefl = | ||
| NudgeWill = -1 | | NudgeWill = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
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<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| PriAtkNotes = | | PriAtkNotes = plus Burn | ||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
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| NudgePriToHit = | | NudgePriToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgePriDamage = | | NudgePriDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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| NudgeSecToHit = | | NudgeSecToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeSecDamage = | | NudgeSecDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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| NudgeTerToHit = | | NudgeTerToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeTerDamage = | | NudgeTerDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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| NudgeQuaToHit = | | NudgeQuaToHit = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeQuaDamage = | | NudgeQuaDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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<!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | ||
| RangedAtkNotes = | | RangedAtkNotes = plus Burn | ||
<!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | ||
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| NudgeRangedToHit = | | NudgeRangedToHit = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeRangedDamage = | | NudgeRangedDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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| Nudge-Maneuver-Offense = | | Nudge-Maneuver-Offense = | ||
<!-- | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Maneuver-Offense-Notes = | | Maneuver-Offense-Notes = | ||
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| Nudge-Siege-Maneuver-Offense = | | Nudge-Siege-Maneuver-Offense = | ||
<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgeSiegeDamage = | | NudgeSiegeDamage = | ||
<!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | ||
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<!-- FEATS --> | <!-- FEATS --> | ||
| Feat1 = | | Feat1 = | ||
| Feat2 = | | Feat2 = | ||
| Feat3 = | | Feat3 = | ||
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| NudgeSkill3 = | | NudgeSkill3 = | ||
| NudgeSkill4 = | | NudgeSkill4 = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Ability-1-Name = Blazing Heat | | Ability-1-Name = Blazing Heat | ||
| Ability-1-Type = Ex | | Ability-1-Type = Ex, Aura | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
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<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = Blazing Heat is an aura which is triggered at the end of the fire elemental's movement. When the fire elemental ends its move (or, if it doesn't move, just prior to taking its first attack) all creatures adjacent to its space take {{#var:Special1SwiftDmg}} points of fire damage and must make a reflex save versus a DC of {{#var:Special1SaveDC}} or receive the | | Ability-1-Description = Blazing Heat is an aura which is triggered at the end of the fire elemental's movement. When the fire elemental ends its move (or, if it doesn't move, just prior to taking its first attack) all creatures adjacent to its space take {{#var:Special1SwiftDmg}} points of fire damage and must make a reflex save versus a DC of {{#var:Special1SaveDC}} or receive the [[Burned]] condition. In all cases, the Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the [[Burned]] condition. | ||
: The [[Burned]] condition does not stack with itself; if you already have an ongoing [[Burned]] condition, gaining the condition again does nothing. | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> | ||
<!-- Available Variables: | <!-- Available Variables: | ||
{{#var:Special1ToHit}} | {{#var:Special1ToHit}} To-Hit | ||
{{#var:Special1TouchAttack}} Touch To-Hit | {{#var:Special1TouchAttack}} Touch To-Hit | ||
{{#var:Special1SaveDC}} | {{#var:Special1SaveDC}} Save DC | ||
{{#var:Special1StandardDmg}} Std Damage | {{#var:Special1StandardDmg}} Std Damage | ||
{{#var:Special1SwiftDmg}} | {{#var:Special1SwiftDmg}} Swift Damage | ||
{{#var:Special1AlphaDmg}} | {{#var:Special1AlphaDmg}} Alpha Damage | ||
{{#var:Special1-Ability-Dmg}} Stat Damage | {{#var:Special1-Ability-Dmg}} Stat Damage | ||
{{#var:Special1- | {{#var:Special1-Hit-Points}} Hit Points | ||
{{#var:Special1- | {{#var:Special1-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special1-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special1-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility1-HitDice = | | NudgeAbility1-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility1-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility1-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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| Ability-2-Description = Any creature which attacks the fire elemental with a melee attack takes {{#var:Special2SwiftDmg}} points of fire damage. | | Ability-2-Description = Any creature which attacks the fire elemental with a melee attack takes {{#var:Special2SwiftDmg}} points of fire damage. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special2ToHit}} | {{#var:Special2ToHit}} To-Hit | ||
{{#var:Special2TouchAttack}} Touch To-Hit | {{#var:Special2TouchAttack}} Touch To-Hit | ||
{{#var:Special2SaveDC}} | {{#var:Special2SaveDC}} Save DC | ||
{{#var:Special2StandardDmg}} Std Damage | {{#var:Special2StandardDmg}} Std Damage | ||
{{#var:Special2SwiftDmg}} | {{#var:Special2SwiftDmg}} Swift Damage | ||
{{#var:Special2AlphaDmg}} | {{#var:Special2AlphaDmg}} Alpha Damage | ||
{{#var:Special2-Ability-Dmg}} Stat Damage | {{#var:Special2-Ability-Dmg}} Stat Damage | ||
{{#var:Special2- | {{#var:Special2-Hit-Points}} Hit Points | ||
{{#var:Special2- | {{#var:Special2-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special2-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special2-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility2-HitDice = | | NudgeAbility2-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility2-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility2-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!-- SPECIAL ABILITY 3 --> | <!-- SPECIAL ABILITY 3 --> | ||
| Ability-3-Name = | | Ability-3-Name = Light | ||
| Ability-3-Type = | | Ability-3-Type = Ex | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-3-Description = | | Ability-3-Description = Fire Elementals have no special senses, but they rarely feel the lack because they generate bright light in a 20 foot radius around them for as long as they live. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special3ToHit}} | {{#var:Special3ToHit}} To-Hit | ||
{{#var:Special3TouchAttack}} Touch To-Hit | {{#var:Special3TouchAttack}} Touch To-Hit | ||
{{#var:Special3SaveDC}} | {{#var:Special3SaveDC}} Save DC | ||
{{#var:Special3StandardDmg}} Std Damage | {{#var:Special3StandardDmg}} Std Damage | ||
{{#var:Special3SwiftDmg}} | {{#var:Special3SwiftDmg}} Swift Damage | ||
{{#var:Special3AlphaDmg}} | {{#var:Special3AlphaDmg}} Alpha Damage | ||
{{#var:Special3-Ability-Dmg}} Stat Damage | {{#var:Special3-Ability-Dmg}} Stat Damage | ||
{{#var:Special3- | {{#var:Special3-Hit-Points}} Hit Points | ||
{{#var:Special3- | {{#var:Special3-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special3-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special3-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility3-HitDice = | | NudgeAbility3-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility3-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility3-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!-- SPECIAL ABILITY 4 --> | <!-- SPECIAL ABILITY 4 --> | ||
| Ability-4-Name = | | Ability-4-Name = | ||
| Ability-4-Type = | | Ability-4-Type = | ||
<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-4-Description = | | Ability-4-Description = | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special4ToHit}} | {{#var:Special4ToHit}} To-Hit | ||
{{#var:Special4TouchAttack}} Touch To-Hit | {{#var:Special4TouchAttack}} Touch To-Hit | ||
{{#var:Special4SaveDC}} | {{#var:Special4SaveDC}} Save DC | ||
{{#var:Special4StandardDmg}} Std Damage | {{#var:Special4StandardDmg}} Std Damage | ||
{{#var:Special4SwiftDmg}} | {{#var:Special4SwiftDmg}} Swift Damage | ||
{{#var:Special4AlphaDmg}} | {{#var:Special4AlphaDmg}} Alpha Damage | ||
{{#var:Special4-Ability-Dmg}} Stat Damage | {{#var:Special4-Ability-Dmg}} Stat Damage | ||
{{#var:Special4- | {{#var:Special4-Hit-Points}} Hit Points | ||
{{#var:Special4- | {{#var:Special4-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special4-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special4-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility4-HitDice = | | NudgeAbility4-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility4-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility4-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special5ToHit}} | {{#var:Special5ToHit}} To-Hit | ||
{{#var:Special5TouchAttack}} Touch To-Hit | {{#var:Special5TouchAttack}} Touch To-Hit | ||
{{#var:Special5SaveDC}} | {{#var:Special5SaveDC}} Save DC | ||
{{#var:Special5StandardDmg}} Std Damage | {{#var:Special5StandardDmg}} Std Damage | ||
{{#var:Special5SwiftDmg}} | {{#var:Special5SwiftDmg}} Swift Damage | ||
{{#var:Special5AlphaDmg}} | {{#var:Special5AlphaDmg}} Alpha Damage | ||
{{#var:Special5-Ability-Dmg}} Stat Damage | {{#var:Special5-Ability-Dmg}} Stat Damage | ||
{{#var:Special5- | {{#var:Special5-Hit-Points}} Hit Points | ||
{{#var:Special5- | {{#var:Special5-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special5-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special5-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility5-HitDice = | | NudgeAbility5-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility5-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility5-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special6ToHit}} | {{#var:Special6ToHit}} To-Hit | ||
{{#var:Special6TouchAttack}} Touch To-Hit | {{#var:Special6TouchAttack}} Touch To-Hit | ||
{{#var:Special6SaveDC}} | {{#var:Special6SaveDC}} Save DC | ||
{{#var:Special6StandardDmg}} Std Damage | {{#var:Special6StandardDmg}} Std Damage | ||
{{#var:Special6SwiftDmg}} | {{#var:Special6SwiftDmg}} Swift Damage | ||
{{#var:Special6AlphaDmg}} | {{#var:Special6AlphaDmg}} Alpha Damage | ||
{{#var:Special6-Ability-Dmg}} Stat Damage | {{#var:Special6-Ability-Dmg}} Stat Damage | ||
{{#var:Special6- | {{#var:Special6-Hit-Points}} Hit Points | ||
{{#var:Special6- | {{#var:Special6-Hit-Dice}} Hit Dice | ||
{{#var:Easy-Skill-DC}} | {{#var:Special6-Maneuver-Offense}} Maneuver Offense | ||
{{#var:Average-Skill-DC}} | {{#var:Special6-Maneuver-Defense}} Maneuver Defense | ||
{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | |||
{{#var:Impossible-Skill-DC}} | |||
--> | --> | ||
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| NudgeAbility6-HitDice = | | NudgeAbility6-HitDice = | ||
<!-- ADDER: use any positive or negative number, or leave blank. --> | <!-- ADDER: use any positive or negative number, or leave blank. --> | ||
| NudgeAbility6-ManeuverOffense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
| NudgeAbility6-ManeuverDefense = | |||
<!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | |||
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<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> | ||
<!--Available Variables: | <!--Available Variables: | ||
{{#var:Special7ToHit}} | {{#var:Special7ToHit}} To-Hit | ||
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{{#var:Special7SaveDC}} | {{#var:Special7SaveDC}} Save DC | ||
{{#var:Special7StandardDmg}} Std Damage | {{#var:Special7StandardDmg}} Std Damage | ||
{{#var:Special7SwiftDmg}} | {{#var:Special7SwiftDmg}} Swift Damage | ||
{{#var:Special7AlphaDmg}} | {{#var:Special7AlphaDmg}} Alpha Damage | ||
{{#var:Special7-Ability-Dmg}} Stat Damage | {{#var:Special7-Ability-Dmg}} Stat Damage | ||
{{#var:Special7- | {{#var:Special7-Hit-Points}} Hit Points | ||
{{#var:Special7- | {{#var:Special7-Hit-Dice}} Hit Dice | ||
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{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
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| NudgeAbility7-HitDice = | | NudgeAbility7-HitDice = | ||
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| NudgeAbility7-ManeuverOffense = | |||
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| NudgeAbility7-ManeuverDefense = | |||
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{{#var:Special8StandardDmg}} Std Damage | {{#var:Special8StandardDmg}} Std Damage | ||
{{#var:Special8SwiftDmg}} | {{#var:Special8SwiftDmg}} Swift Damage | ||
{{#var:Special8AlphaDmg}} | {{#var:Special8AlphaDmg}} Alpha Damage | ||
{{#var:Special8-Ability-Dmg}} Stat Damage | {{#var:Special8-Ability-Dmg}} Stat Damage | ||
{{#var:Special8- | {{#var:Special8-Hit-Points}} Hit Points | ||
{{#var:Special8- | {{#var:Special8-Hit-Dice}} Hit Dice | ||
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{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
{{#var:Impossible-Skill-DC}} | {{#var:Challenging-Skill-DC}} | ||
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| NudgeAbility8-ManeuverOffense = | |||
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{{#var:Special9StandardDmg}} Std Damage | {{#var:Special9StandardDmg}} Std Damage | ||
{{#var:Special9SwiftDmg}} | {{#var:Special9SwiftDmg}} Swift Damage | ||
{{#var:Special9AlphaDmg}} | {{#var:Special9AlphaDmg}} Alpha Damage | ||
{{#var:Special9-Ability-Dmg}} Stat Damage | {{#var:Special9-Ability-Dmg}} Stat Damage | ||
{{#var:Special9- | {{#var:Special9-Hit-Points}} Hit Points | ||
{{#var:Special9- | {{#var:Special9-Hit-Dice}} Hit Dice | ||
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{{#var:Challenging-Skill-DC}} | {{#var:Easy-Skill-DC}} | ||
{{#var:Hard-Skill-DC}} | {{#var:Average-Skill-DC}} | ||
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Revision as of 20:02, 15 August 2017
Elemental, Small Fire (Summoned) (CR 1)
Neutral - Small - Outsider (Elemental) |
---|
Lore: | Know (Planes) | ||
2 | 17 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
27 | 13 | 2 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +4 |
Refl: | +5 |
Will: | +0 |
Strong Against:
Weak Against:
- Takes 1 hp of cold damage for each gallon of water touched.
Offense
Standard Attack (Melee):
- 1x Lick of Flame +3 (1d4/19-20 x2)
as undefined damage type
plus Burn
Full Attack (Melee):
- 3x Lick of Flame +3 (1d4/19-20 x2)
as undefined damage type
plus Burn
Standard Attack (Ranged):
- 1x Fire Blast +3 (1d4/19-20 x2)
as undefined damage type
(Increment: 30 ft.; Max Range: 300 ft.)
plus Burn
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
10 |
STR |
16 |
DEX |
10 |
CON |
4 |
INT |
11 |
WIS |
11 |
CHA |
Special Abilities
Blazing Heat (Ex, Aura) |
Blazing Heat is an aura which is triggered at the end of the fire elemental's movement. When the fire elemental ends its move (or, if it doesn't move, just prior to taking its first attack) all creatures adjacent to its space take points of fire damage and must make a reflex save versus a DC of or receive the Burned condition. In all cases, the Blazing Heat aura may only cause damage to an opponent once each turn and force only one saving throw to receive the Burned condition. |
Scorching Flesh (Ex) |
Any creature which attacks the fire elemental with a melee attack takes points of fire damage. |
Light (Ex) |
Fire Elementals have no special senses, but they rarely feel the lack because they generate bright light in a 20 foot radius around them for as long as they live. |
Elemental, Small Fire (Summoned)
Whether a patch of odd crystals in a ruined corridor, a pool of oddly turbulent water in a forest grove, a roaring breeze even indoors, or a cozy campfire with malevolent eyes, elementals can be found almost anywhere. Many elementals are spontaneous manifestations, creatures of elemental nature that have arisen from either natural or unnatural circumstance. Other elementals are deliberately made things, summoned or created by those with malevolent purpose, set as immortal guardians or stalkers of the world.
Elementals may be fairly common or quite rare, depending upon the setting. In all cases, elementals provide plenty of challenges and fun for those heroic enough to face them.
- Fire is the first tool of civilization, that thing which defeats the night.
- That makes fire even more terrible when it is given deadly intent and self will. Fire elementals are terrifying masses of undying flame, needing no fuel to burn, although water is their bane. Like all fire, fire elementals cast off bright light and searing heat all around them, and on top of that, they seek to kill you in a very effective manner.
- Nothing will wake you up like having a pitched battle with your campfire....
Combat Tactics
Fire elementals are the deadly berserkers of elementals. They will close in with five foot steps, using fire blast against creatures who attack at range. Once in melee, they will position themselves so that their Blazing heat aura will damage as many opponents as possible and try to set up Cleave opportunities with full attacks of Lick of Flame. If possible they will attack less heavily armored foes first and try to then cleave into more durable enemies. They will use every attack they can and will fight to the death without hesitation.
Out of Combat
Small Fire Elementals are rarely on the Prime Material plane unless summoned. In those cases, they are bound to the service of their summoner for some period of time (often until sunset or dawn of the same day, though sometimes as long as a year and a day, in the case of powerful bindings). Those who gain access to the Prime Material plane by themselves, or escape a binding rarely survive for more than a few weeks, as this plane is cold and offers only few substances which can be satisfyingly consumed in flame.
- Fire elementals are often summoned to serve while bound into odjects and buildings. A permanent source of heat is hugely useful to almost anyone with aspirations to industry, and it is very common to find fire elelemtals bound to public baths, forges, foundries, bloomeries, furnaces, and numerous other places. It is not rare to see fire elelentals in ruins that have broken free of centuries of bondage that are spoiling for a fight, to put it mildly.
- In many cases, these unbound elementals achieve a kind of insanity before fading out, usually in their last few days before dying in this very inhospitable environment so far from their home.
Rewards
XP: 400
Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |