Sorcerer/Wizard Spells Level 4
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Level 4 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Adjustable Polymorph | Transmutation | Std | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action. |
Aggressive Thundercloud, Greater | Evocation | Std | Flying storm cloud deals lightning (energy, common) damage. |
Ball Lightning | Evocation | Std | Flying ball of lightning deals heavy Electricity damage. |
Bestow Curse | Enchantment | Immediate | Immediately inflict Cursed or Jinxed on a creature within your melee reach. |
Black Tentacles | Conjuration | Std | Tentacles damage, immobilize, and move around creatures. |
Bloody Arrows | Conjuration | Std | Conjure deadly arrows that strike unerringly. |
Boneshatter | Transmutation | Std | A crackling ray deals heavy damage and inflicts wobbly. |
Charm Monster | Enchantment | Std | Makes monster believe it is your ally. |
Confusion | Enchantment | Std | Subjects struck by ray behave oddly and are at risk of a synergy. |
Conjure Deadfall | Conjuration | Std | You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. |
Crushing Despair | Enchantment | Std | Subjects struggle to keep living against the assault of quiescent damage. |
Defensive Shock | Abjuration | Std | Electricity damages your enemies and punishes your attackers. |
Dimension Door | Conjuration | Std | Teleports you and possibly others a short distance |
Dimensional Anchor | Abjuration | Std | Bars extradimensional movement. |
Dragon's Breath | Evocation | Std | Gives you a dragon's Breath Weapon. |
Elemental Body I | Transmutation | Std | Turns you into a creature associated with Air, Earth, Fire, or Water. |
Enervation | Necromancy | Std | Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. |
Enlarge Person, Mass | Transmutation | Std | Humanoids you choose gain one size category. |
False Life, Greater | Necromancy | Std | Gain 2d10 temporary hp + 1/lvl. |
Fear | Necromancy | Std | Subjects within cone suffer Psychic damage and gain the Cringing condition. |
Fire Shield | Evocation | Std | Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. |
Firefall | Transmutation | Std | Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. |
Flaming Sphere, Greater | Evocation | Std | Rolling ball of fire deals Fire Damage. |
Globe of Invulnerability, Lesser | Abjuration | Std | Stops spell-like effects. |
Hurricane Blast | Evocation | Std | Creates a severe blast of wind away from you. |
Ice Storm | Evocation | Std | Hail deals damage and may slow creatures. |
Illusory Wall | Illusion | Std | Wall, floor, or ceiling looks real, but anything can pass through. |
Insulting Hand of the Magus | Evocation | Std | A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. |
Invisibility, Greater | Illusion | Std | As Invisibility (Sorcerer/Wizard Spell), but works against all senses. |
Make Whole, Greater | Transmutation | Std | This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. |
Master's Escape | Conjuration | Immediate | Switch places with one summoned creature you control. |
Overwhelming Grief | Enchantment | Std | Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. |
Phantasmal Killer | Illusion | Std | Fearsome phantom image damages a foe. |
Phantom Steed, Communal | Conjuration | Std | Summon up to 6 Phantom Steeds, dividing the duration among them. |
Pillar of Fire | Evocation | Std | Creates deadly columns of flame. |
Pillar of Ice | Necromancy | Std | Creates confounding pillars of ice. |
Protection from Energy, Communal | Abjuration | Std | As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures. |
Rainbow Pattern | Illusion | Std | Lights fascinate and inflict Light damage on chosen creatures. |
Remove Curse | Abjuration | Std | Frees object or person from curse. |
Resist Uncommon Energy | Abjuration | Std | Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. |
Ride the Waves | Transmutation | Std | Target can breathe water and swim. |
Secure Shelter | Conjuration | Std | Creates sturdy cottage. |
Shadow Barbs | Illusion | Std | When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. |
Shocking Image | Illusion | Std | As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed. |
Shout | Evocation | Std | Damages creatures and objects within cone with Sonic damage. |
Solid Fog | Conjuration | Std | Blocks vision, slows movement, stops some ranged attacks. |
Summon Monster IV | Universal | Std | Summons one Summoned Monster to fight for you. |
Touch of Slime | Conjuration | Std | Touch infests a target with slime, doing heavy damage. |
Unbearable Brightness | Enchantment | Std | Your enchantment blasts an area with destroying light (energy, uncommon). |
Wall of Blindness | Illusion | Std | Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses. |
Wandering Star Motes | Illusion | Std | Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. |
Warded March | Abjuration | Std | You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. |