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Showing below up to 100 results in range #501 to #600.
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- Friendly Switch → Friendly Switch (Feat)
- Full-round action → Full-Round Action
- Full Round Action → Full-Round Action
- Full attack action → Full Attack Action
- Full day → Full Day
- Full night's rest → Full Night's Rest
- Full plate → Armor and Shields#Full Plate
- Fundament Spell → Fundament Spell (Feat)
- Furious Finish → Furious Finish (Feat)
- Furious Focus → Furious Focus (Feat)
- Gang Up → Gang Up (Feat)
- Gaze attack → Glossary of Terms#Gaze
- Ghost Sundering Palm → Ghost Sundering Palm (Feat)
- Glaive, Throwing (Weapon) → Throwing Glaive (Weapon)
- Glorious Heat → Glorious Heat (Feat)
- Gnashing Damage → Gnashing
- Gnashing damage → Gnashing
- Goading Ki → Goading Ki (Feat)
- God Breaker → God Breaker (Feat)
- Good → Damage and Resistance#Damage Resistance
- Good aligned → Character Creation#Choose an Alignment
- Good damage → Damage and Resistance#Damage Resistance
- Good subtype → Spells#.5BDescriptor.5D
- Gorgon's Fist → Gorgon's Fist (Feat)
- Gouge → Gouge (Feat)
- Grant Initiative → Grant Initiative (Feat)
- Grapple → Might#Grapple
- Grapple (Combat Maneuver) → Might#Grapple
- Grasping Whip → Grasping Whip (Feat)
- Greatbow, Composite (Weapon) → Composite Greatbow (Weapon)
- Greater Channel Smite → Channel Smite, Greater (Feat)
- Group Skill Checks → Skills#Group Skill Checks
- Group skill checks → Skills#Group Skill Checks
- Grudge Fighter → Grudge Fighter (Feat)
- Guardian Summoning → Guardian Summoning (Feat)
- HD → Hit Dice
- Half-Orc → Bru-Kin
- Hammer, Great (Weapon) → Great Hammer (Weapon)
- Hammer, Light (Weapon) → Light Hammer (Weapon)
- Hardened → Glossary of Terms#Hardened
- Heavy Role → Heavy
- Heedful Jeer → Heedful Jeer (Feat)
- Heedful Jibe → Heedful Jibe (Feat)
- Heighten Spell → Heighten Spell (Feat)
- Henchmen → Monster Types#Henchman Monster Type
- High Jump → Acrobatics#High Jump
- High jump → Acrobatics#High Jump
- Hindering Song → Hindering Song (Feat)
- Hit point → Injury, Death and Dying#Hit Points
- Hold → Holding Your Action
- Hold An Action → Holding Your Action
- Hold Your Breath → Holding Your Breath
- Hold an action → Holding Your Action
- Hold their breath → Environmental Effects#Drowning
- Hold your breath → Holding Your Breath
- Holding An Action → Holding Your Action
- Holding an Action → Combat#Holding Your Action
- Holding an action → Holding Your Action
- Holding your action → Holding Your Action
- Holding your breath → Holding Your Breath
- Holy Damage → Holy
- Holy damage → Holy
- Holy water → Lay Magic#Holy.2FUnholy Water
- Hop Up → Acrobatics#Hop Up
- How To Find Things → Glossary of Terms#How To Find Things
- Humanoid → Humanoid Traits
- Humanoids → Category:Humanoid
- Hustle → Types of Movement#Overland Movement
- INT → Ability Scores#Intelligence .28INT.29
- Ignite → Catch on fire
- Illumination → Types of Senses#Light and Darkness
- Illusion → Spells#Illusion
- Immediate action → Immediate Action
- Immortalization → Immortalization (Feat)
- Immune → Glossary of Terms#Immunity
- Immunity → Glossary of Terms#Immunity
- Impact Critical Shot → Impact Critical Shot (Feat)
- Impaling Critical → Impaling Critical (Feat)
- Impaling Critical, Improved → Impaling Critical, Improved (Feat)
- Impeccable Pedigree → Impeccable Pedigree (Feat)
- Impeded → Impeded Terrain
- Impeded terrain → Impeded Terrain
- Implement bonus → Implement Bonus
- Improved Aura of Courage → Aura of Courage, Improved (Feat)
- Improved Combat Casting → Combat Casting, Improved (Feat)
- Improved Cover → Combat#Improved Cover
- Improved Critical → Critical, Improved (Feat)
- Improved Darkvision → Darkvision, Improved (Feat)
- Improved Formations → Improved Formations (Feat)
- Improved Heighten Spell → Heighten Spell, Improved (Feat)
- Improved Initiative (Feat) → Initiative, Improved (Feat)
- Improved Low-Light Vision → Low-Light Vision, Improved (Feat)
- Improved Metamagic → Metamagic, Improved (Feat)
- Improved Quarry → Quarry, Improved (Feat)
- Improved Spell Resistance → Spell Resistance, Improved (Feat)
- Improved Unarmed Strike → Unarmed Strike, Improved (Feat)
- Improved cover → Combat#Improved Cover
- Improved evasion → Improved Evasion
- Improvised Weapon → Weapons#Weapon Proficiency
- Improvised Weapon Mastery → Improvised Weapon Mastery (Feat)