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  • ...ct your enemy with devastating force. If the attack hits, it inflicts a {{hi|-3 penalty}} to the armor class of the creature struck, which persists unti | Prog2 = The AC penalty inflicted by Shatterbones increases to {{hi|-4}} (instead of -3).
    2 KB (278 words) - 17:47, 22 July 2023
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.
    966 bytes (134 words) - 11:56, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.
    968 bytes (134 words) - 14:15, 9 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.
    1 KB (166 words) - 12:00, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|1}}}} as bonus damage to that attack.
    1 KB (166 words) - 12:00, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|2}}}} as bonus damage to that attack.
    1 KB (166 words) - 12:01, 10 July 2020
  • ...i|7}} points of [[persistent healing]] at the end of each encounter, and {{hi|14}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (474 words) - 19:43, 8 April 2023
  • ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-6}}}} with each successful hit against the designated ta
    1 KB (173 words) - 14:35, 25 June 2019
  • ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-4}}}} with each successful hit against the designated ta
    1 KB (173 words) - 14:34, 25 June 2019
  • ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-4}}}} with each successful hit against the designated ta
    1 KB (174 words) - 14:35, 25 June 2019
  • ...lder) gain a +1 [[circumstance bonus]] on melee attack rolls and inflict {{Hi|{{WeapAug|Fictive|-7}}}} with each successful hit against the designated ta
    1 KB (174 words) - 14:36, 25 June 2019
  • ...an enemy nearby, then leaping from that enemy to a second, a third, etc. {{Hi|depending on the creator level of the rod}}. The rod affects a 20-foot cone Affected targets suffer an amount of {{dmg|fire}} damage {{hi|based on the creator level of the rod}} (see below).
    5 KB (689 words) - 15:24, 24 September 2019
  • ...When the command word is spoken, this rod affects a number of creatures {{Hi|based upon the creator level of the rod}}. At creator level 9 or less, it a ...this spell are [[hindered]]. Creatures are allowed a Will save against a {{Hi|DC based on the creator level of the rod}} to negate this effect.
    4 KB (480 words) - 13:06, 24 September 2019
  • ...|12}} points of [[persistent healing]] at the end of each encounter, and {{hi|24}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (501 words) - 19:43, 8 April 2023
  • ...|18}} points of [[persistent healing]] at the end of each encounter, and {{hi|36}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (501 words) - 19:43, 8 April 2023
  • ...|25}} points of [[persistent healing]] at the end of each encounter, and {{hi|50}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (503 words) - 19:43, 8 April 2023
  • ...|33}} points of [[persistent healing]] at the end of each encounter, and {{hi|66}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (503 words) - 19:44, 8 April 2023
  • ...|42}} points of [[persistent healing]] at the end of each encounter, and {{hi|84}} points of healing at the end of each [[full night's rest]] in addition
    4 KB (504 words) - 19:44, 8 April 2023
  • ...oward a target creature. One additional target creature can be targeted {{Hi|per 15 creator levels of the rod}} (dropping fractions; i.e. 2 targets at c ...r level of the rod}} (see below), or suffer an amount of {{dmg|stellar}} {{Hi|based on the creator level of the rod}} (see below), as the radiance of the
    5 KB (694 words) - 18:30, 27 September 2019
  • ...one 5-foot wide, 10-foot tall pillar of ice, plus one additional pillar {{Hi|per 10 creator levels of the rod}} (dropping fractions; i.e. 2 pillars at c ...of any creature, that creature suffers an amount of {{dmg|cold}} damage {{Hi|based on the creator level of the rod}} (see below), and enough [[Push]] to
    7 KB (941 words) - 14:06, 24 September 2019
  • ...the urge to just fall down and die on the spot. A Will save against the {{Hi|DC based on the creator level of the rod}} (described below) lowers the tid
    4 KB (526 words) - 12:59, 24 September 2019
  • | Item-Desc| Up to {{hi|nine}} times per day, the wearer of a ''honcho helmet'' can grant a bonus [ {{hi|In addition, once per day, the wearer of the ''honcho helmet'' can grant a
    4 KB (579 words) - 20:25, 29 July 2023
  • ...ausing the weapon to thrum rhythmically with a throbbing rumble, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t
    1 KB (206 words) - 19:18, 4 June 2019
  • ...ausing the weapon to thrum rhythmically with a throbbing rumble, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t
    1 KB (206 words) - 08:46, 2 June 2019
  • ...a DC set by the creator level of the rod}}. If they fail the save, they {{hi|suffer damage according to the creator level of the rod}} as {{dmg|psychic}
    4 KB (535 words) - 03:16, 27 September 2019
  • ...c Property)|Ghost Touch]] weapon at all times, in addition to inflicting {{Hi|{{WeapAug|Interstice|-8}}}} on each successful attack.
    1 KB (208 words) - 11:34, 2 June 2019
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|4}}}} as bonus damage to that attack.
    1 KB (223 words) - 12:01, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|5}}}} as bonus damage to that attack.
    1 KB (223 words) - 12:02, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.
    1 KB (223 words) - 12:02, 10 July 2020
  • ...rmal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning|3}}}} as bonus damage to that attack.
    1 KB (223 words) - 12:01, 10 July 2020
  • ...l energy darts forth from your fingertip and strikes its target, dealing {{Hi|1d4+1 points}} of {{dmg|force}} damage. : This custom damage profile is treated as {{Hi|Circle 2}} for [[Mana Burning]] purposes, namely, expending one additional
    5 KB (591 words) - 21:27, 31 January 2020
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.
    1 KB (217 words) - 18:06, 25 May 2019
  • ...are [[blind]]ed for 1 round, unless they succeed on a Will save, with a {{Hi|DC based on the creator level of the rod}}. Creatures that succeed on the
    4 KB (563 words) - 09:24, 2 November 2022
  • ...t action]], causing the weapon to become rimed in crackling ice, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.
    1 KB (210 words) - 18:08, 25 May 2019
  • ...t action]], causing the weapon to become rimed in crackling ice, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield
    1 KB (211 words) - 15:14, 2 June 2019
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield
    1 KB (218 words) - 19:17, 4 June 2019
  • ...ction]], causing the weapon to buzz with a quiet, unceasing hum, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t
    1 KB (215 words) - 15:16, 2 June 2019
  • ...ction]], causing the weapon to buzz with a quiet, unceasing hum, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t
    1 KB (215 words) - 17:45, 25 May 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde
    1 KB (218 words) - 19:16, 4 June 2019
  • | Item-Desc| {{hi|Once per round}}, the wearer of a ''honcho helmet'' can grant a bonus [[mov {{hi|Finally, once per day, when the wearer of the ''honcho helmet'' is damaged
    5 KB (659 words) - 20:26, 29 July 2023
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel
    2 KB (225 words) - 13:57, 28 May 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel
    2 KB (225 words) - 19:17, 4 June 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde
    1 KB (218 words) - 17:37, 25 May 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wield
    1 KB (219 words) - 15:15, 2 June 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wield
    1 KB (219 words) - 18:17, 25 May 2019
  • ...eet, but no other movement types. This Hover speed increases by +15 feet {{Hi|per 10 full creator levels of the rod}} (dropping fractions; e.g. 30 feet a ...d with an additional command word and costing another charge, as normal) {{Hi|per 5 full creator levels of the rod}} (dropping fractions; e.g. 2 servants
    6 KB (776 words) - 09:25, 2 November 2022
  • In addition, once per {{hi|round}}, the wearer of the ''honcho helmet'' can grant a bonus [[move actio Finally, up to once per {{hi|round}}, when the wearer of the ''honcho helmet'' is damaged by an enemy's
    5 KB (671 words) - 20:34, 29 July 2023
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde
    2 KB (236 words) - 15:00, 2 June 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde
    2 KB (236 words) - 15:12, 2 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm
    2 KB (247 words) - 19:17, 4 June 2019
  • ...e Weapon Magic Property)|Ghost Touch]] weapon at all times, and inflicts {{Hi|{{WeapAug|Interstice|-6}}}} on each successful attack.
    2 KB (240 words) - 11:42, 2 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm
    2 KB (247 words) - 18:22, 1 June 2019
  • ...e magic is removed, the action point is restored. The creature may make {{hi|a Will save, with a DC based on the creator level of the rod}} (see below),
    5 KB (640 words) - 13:04, 24 September 2019
  • ...of sight to that target. For each swift action spent, the wielder gains {{Hi|+2d6}} points of bonus damage with all attacks made against that target, to
    2 KB (248 words) - 10:13, 2 June 2019
  • ...of sight to that target. For each swift action spent, the wielder gains {{Hi|+2d6}} points of bonus damage with all attacks made against that target, to
    2 KB (248 words) - 19:28, 1 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm
    2 KB (241 words) - 15:16, 2 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm
    2 KB (241 words) - 18:22, 1 June 2019
  • ...are [[Jostled]] until the end of the encounter. Creatures are allowed a {{hi|Fortitude saving throw based on the creator level of the rod as defined bel
    5 KB (607 words) - 16:38, 24 September 2019
  • ...ious shapes and movement. Once transformed, a ''force'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all
    2 KB (261 words) - 21:34, 9 December 2023
  • ...itch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this prope
    2 KB (266 words) - 18:49, 22 January 2022
  • ...is granted a Will saving throw to attempt to resist this effect, with a {{Hi|DC based on the creator level of the rod}} (see below). If the target crea ...eir very marrow. As a result, they suffer an amount of {{dmg|quiescent}} {{Hi|damage based on the creator level of the rod}} (see below).
    5 KB (661 words) - 18:28, 27 September 2019
  • ...f the current encounter, negating all benefits of the invisible state. A {{Hi|WILL save, with a DC based on the caster level of the rod}} (see table belo
    5 KB (631 words) - 16:14, 31 August 2019
  • ...get. For each swift or portion of a move action spent, the wielder gains {{Hi|+3d6}} points of bonus damage with all attacks made against that target, to
    2 KB (269 words) - 15:24, 5 June 2019
  • ...get. For each swift or portion of a move action spent, the wielder gains {{Hi|+3d6}} points of bonus damage with all attacks made against that target, to
    2 KB (269 words) - 14:22, 25 June 2019
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.
    2 KB (267 words) - 19:21, 4 June 2019
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold}}}} on a successful hit. The cold does not harm the wielder.
    2 KB (267 words) - 19:26, 4 June 2019
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield
    2 KB (268 words) - 19:21, 4 June 2019
  • ..., causing the weapon to become rimed in crackling, icy crystals, dealing {{Hi|{{WeapAug|Cold|-1}}}} on a successful hit. The cold does not harm the wield
    2 KB (268 words) - 19:26, 4 June 2019
  • ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+4d6}} points of bonus damage with all attacks made against that target, to
    2 KB (274 words) - 15:26, 5 June 2019
  • ...h immediate, swift, or portion of a move action spent, the wielder gains {{Hi|+4d6}} points of bonus damage with all attacks made against that target, to
    2 KB (274 words) - 14:22, 25 June 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde
    2 KB (261 words) - 19:26, 4 June 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde
    2 KB (261 words) - 19:21, 28 May 2019
  • Up to {{hi|six}} times per day, the wearer of the ''honcho helmet'' can grant a bonus Finally, once per {{hi|encounter}}, when the wearer of the ''honcho helmet'' is damaged by an enem
    6 KB (796 words) - 20:23, 29 July 2023
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|1}}}} on a successful hit. The fire does not harm the wielde
    2 KB (262 words) - 19:19, 4 June 2019
  • ...[[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielde
    2 KB (262 words) - 19:20, 28 May 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel
    2 KB (275 words) - 19:27, 4 June 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel
    2 KB (275 words) - 19:22, 4 June 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-1}}}} on a successful hit. The acid does not harm the wiel
    2 KB (275 words) - 19:22, 4 June 2019
  • ..., causing the weapon to become filmed in a greasy sheen of acid, dealing {{Hi|{{WeapAug|Acid|-2}}}} on a successful hit. The acid does not harm the wiel
    2 KB (275 words) - 19:27, 4 June 2019
  • ...ined by the creator level of the rod}} as {{dmg|electricity}} damage. A {{hi|Reflex saving throw}} against a DC for the creator level of the rod will re
    5 KB (668 words) - 15:12, 27 September 2019
  • ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t
    2 KB (271 words) - 19:27, 4 June 2019
  • ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t
    2 KB (271 words) - 19:27, 4 June 2019
  • ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|2}}}} on a successful hit. The sonic damage does not harm t
    2 KB (271 words) - 19:24, 4 June 2019
  • ...rumble, punctuated by harsh shrieks when it contacts any target, dealing {{Hi|{{WeapAug|Sonic|1}}}} on a successful hit. The sonic damage does not harm t
    2 KB (271 words) - 19:24, 4 June 2019
  • | align="center" | 1 || {{Hi|'''Greater Swim:''' Your hands and feet elongate and become webbed. You gai | align="center" | 6 || {{Hi|'''Damage Resist:''' Your bones become hyper-dense, and protrude as spikes
    9 KB (1,426 words) - 20:02, 12 November 2019
  • | align="center" | 2 || {{Hi|'''Greater Climb:''' You can temporarily control the stickiness of your fle | align="center" | 7 || {{Hi|'''See Around Corners:''' Your arms grow three new joints (each!), and long
    9 KB (1,445 words) - 20:06, 12 November 2019
  • ...hi|automatically receives the [[Cursed]] condition}}. They are allowed a {{hi|Willpower saving throw as defined below}} to lower this to [[Jinxed]]. Once
    5 KB (722 words) - 14:35, 24 September 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm
    2 KB (290 words) - 19:23, 4 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|1}}}} on a successful hit. The lightning does not harm
    2 KB (290 words) - 19:27, 4 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm
    2 KB (290 words) - 19:27, 4 June 2019
  • ...o hum with a potent energy, sparking and crackling occasionally, dealing {{Hi|{{WeapAug|Lightning|0}}}} on a successful hit. The lightning does not harm
    2 KB (290 words) - 19:23, 4 June 2019
  • ...attacks with a ''Grievous'' weapon are supernaturally damaging, dealing {{Hi|{{WeapAug|Hacking|+3}}}} on a successful hit. This is always hacking damage
    2 KB (330 words) - 18:10, 8 June 2019
  • | align="center" | 4 || {{Hi|'''Energy Resist:''' Your skin exudes a coating of some viscous substance t | align="center" | 9 || {{Hi|'''Tremorsense:''' The nerves in your feet become hyper-sensitive, granting
    10 KB (1,526 words) - 20:10, 12 November 2019
  • ...based on the caster level of the rod}}. If they make a WILL saving throw {{Hi|(DC based on the rod's caster level)}}, they only take half damage. Being
    5 KB (747 words) - 17:59, 30 August 2019
  • ...below). Those who fail the save suffer an amount of {{dmg|bludgeoning}} {{Hi|damage based on the caster level of the rod}}, and are [[push]]ed away from
    6 KB (764 words) - 15:11, 31 August 2019
  • ...mpts to move through them, they act as [[difficult terrain]] and inflict {{Hi|{{WeapAug|Sonic}}}} for each square moved through.
    2 KB (338 words) - 17:09, 27 June 2019
  • | align="center" | 5 || {{Hi|'''Vaulting:''' Your knee joints reverse, giving you a powerful leaping abi | align="center" | 10 || {{Hi|'''Hover:''' You sprout a pair (or quartet) of vestigial, bony wings. Desp
    10 KB (1,596 words) - 20:13, 12 November 2019
  • ...i|3}} points of [[persistent healing]] at the end of each encounter, and {{hi|6}} points of healing at the end of each [[full night's rest]] in addition
    6 KB (864 words) - 19:42, 8 April 2023
  • ...omatically succeeds. Against objects borne by creatures, they may make a {{Hi|FORT saving throw with a DC based on the caster level of the rod}} to negat ...ure within 30 feet of their space, inflicting an amount of {{dmg|Sonic}} {{Hi|damage based on the caster level of the rod}} (see table below), with a FOR
    5 KB (731 words) - 15:01, 31 August 2019
  • ...mage to every creature within the area. Affected creatures are allowed a {{hi|Reflex saving throw against a DC based on the creator level of the rod}} to
    5 KB (746 words) - 17:01, 27 September 2019

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