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  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (472 words) - 03:38, 1 July 2014
  • [[Category:Epic Path]] ...do not have concealment from a creature with Perfect Smell. If a creature is stealthing, the creature with Perfect Smell must make a Perception check to
    2 KB (339 words) - 17:39, 16 June 2020
  • | PlusCost|+6 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (187 words) - 15:04, 23 December 2020
  • [[Category:Epic Path]] A word is in order on the design philosophy being applied to Epic Path.
    6 KB (996 words) - 19:55, 31 July 2018
  • | PlusCost|+7 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Hover]] movement type, [[Greater Climb]] movement ty
    1 KB (188 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] ...10 foot range. A successful check reveals the square the smelled creature is in, but the detected creature has total concealment (automatically miss on
    2 KB (347 words) - 14:41, 1 February 2022
  • [[Category:Epic Path]] * '''Prone:''' If a creature with ''greater climb'' is knocked [[Prone]], he falls to the ground, taking normal [[Falling Down|Fal
    1 KB (199 words) - 20:11, 12 July 2018
  • [[Category:Epic Path]] ...with a ''jet'' move speed does not provoke [[attacks of opportunity]], and is often a very high speed of movement. Creatures with ''jet'' cannot use the
    1 KB (196 words) - 15:47, 9 July 2017
  • | PlusCost|+8 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Flight]] movement type, [[Hover]] movement t
    1 KB (192 words) - 15:03, 23 December 2020
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a bit confu
    7 KB (1,070 words) - 15:54, 30 August 2020
  • | PlusCost|+9 (epic) ...ement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]]
    1 KB (197 words) - 15:02, 23 December 2020
  • [[Category:Epic Path]] ...e line of sight or line of effect. Any non-stealthed creature within range is detected.
    1 KB (175 words) - 14:12, 28 December 2017
  • [[Category:Epic Path]][[Category:Magic Items]] ...r magic. Unlike normal, slotted items that must be worn or wielded, there is no limit to the number of slotless items a character can own and use.
    2 KB (172 words) - 13:00, 28 September 2019
  • [[Category:Epic Path]] ...ough a portcullis, or over a bottomless chasm. The distance of a teleport is measured using the straightest line between the starting point and the desi
    3 KB (431 words) - 15:25, 29 March 2019
  • In Epic Path, the passage of Time is a complex topic. See [[Spells#Duration|Spell Durations]] for details on how In Epic Path, 'time' is of primary interest in combat at very short intervals, or for spell duratio
    5 KB (885 words) - 02:29, 29 March 2022
  • [[Category:Epic Path]] * ''Go back to the [[Epic Path]] page.''
    3 KB (539 words) - 16:28, 6 August 2019
  • [[Category:Epic Path]] ...ration as walking, so the creature can attack or cast spells normally. The path a ''tunneling'' creature takes through the earth does not collapse behind i
    3 KB (436 words) - 19:20, 15 February 2019
  • ...l roll for a difficult task, and who will stand close by to help out. This is a great thing, and assists can make a big difference in how your table succ NOTE: Assist requires you to be adjacent! If the party's lock-picker is working on something very cataclysmic, be sure you understand just how clos
    2 KB (390 words) - 20:37, 29 July 2023
  • [[Category:Epic Path]] ''Brachiating'' is a means of moving through a tree canopy in a jungle or forest by swinging a
    1 KB (224 words) - 15:25, 9 July 2017
  • [[Category:Epic Path]] ...], it moves at double its climb speed (or at its [[walk]] speed, whichever is slower) and makes a single climb check at a -5 penalty. If it fails this c
    1 KB (225 words) - 15:48, 9 July 2017

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