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  • 34 bytes (4 words) - 21:00, 15 June 2020
  • 1 KB (163 words) - 14:23, 24 April 2020
  • #REDIRECT [[Big Game Hunter (Feat)]]
    36 bytes (5 words) - 18:29, 12 March 2016
  • 1 KB (196 words) - 15:49, 20 July 2020
  • ...ots, ancient evils, and terrible secrets. Players will interact with their game-master to weave a complex story of brave heroes facing these threats. ...group between three and six players. One player takes on the role of the game master, or GM, who describes the world in which the player's characters nav
    12 KB (2,070 words) - 15:00, 26 May 2021
  • ...which holds the Celegian Empire as a modestly capable player of the Great Game, all nestled within several Celestial Spheres, upon which dwell various sta
    6 KB (944 words) - 20:44, 15 July 2020
  • ...paign, no matter who your players are, the point of playing a role-playing game with your friends is always to have fun. After that, however, it can get a ...e the reasons why we play. And if you happened to be lucky enough to have game-mastered for that "vomit-dwarf" moment, all the better. You can know that,
    76 KB (13,193 words) - 16:51, 29 August 2023

Page text matches

  • * [[20140310|Game 1 - Kill Bill - (3/10/14)]] * [[20140331|Game 2 - Kill Bill Volume 2 - (3/31/14)]]
    1 KB (176 words) - 17:03, 10 March 2016
  • #REDIRECT [[Big Game Hunter (Feat)]]
    36 bytes (5 words) - 18:29, 12 March 2016
  • == Game 9 - Lions and Tiger and Bugbears, oh my! ==
    1 KB (202 words) - 23:26, 9 June 2014
  • == Synposis of Game 11 and 12 == == Game 13 - Into the Caves We Go ==
    3 KB (472 words) - 03:38, 1 July 2014
  • ...feats are archived, in case we decide to provide this functionality in the game as a magic item.
    1 KB (140 words) - 14:06, 18 August 2020
  • {{FeatTableAid|Big Game Hunter}}
    1 KB (98 words) - 22:57, 28 April 2020
  • To ready an action, you declare to the Game Master that you are spending a standard action getting ready to do somethin At the time you Ready, you state to the Game Master the conditions that will cause you to take your Readied action. Thi
    2 KB (423 words) - 16:10, 20 November 2018
  • * [[What is a Role-Playing Game?]] == Game Master's Guide ==
    8 KB (908 words) - 18:41, 1 December 2023
  • ==Game 4 - A Little Croc Action - (4/21/14)==
    3 KB (527 words) - 14:59, 22 April 2014
  • '''Special:''' A Swordbreaker Dagger is considered a dagger for all game purposes, such as class features, feats, racial traits, etc.
    1,022 bytes (140 words) - 19:25, 5 February 2022
  • ...ots, ancient evils, and terrible secrets. Players will interact with their game-master to weave a complex story of brave heroes facing these threats. ...group between three and six players. One player takes on the role of the game master, or GM, who describes the world in which the player's characters nav
    12 KB (2,070 words) - 15:00, 26 May 2021
  • ==Game 3 - Swamp Goblins - (4/14/14)==
    3 KB (539 words) - 16:28, 6 August 2019
  • ...s a melee weapon. For purposes of Weapon Properties, Feats, and all other game play aspects, the Shuriken is treated as it it inflicts Piercing damage. Th
    1 KB (145 words) - 03:39, 22 August 2022
  • ==Game 2 - Kill Bill Volume 2 - (3/31/14)==
    3 KB (620 words) - 18:39, 2 May 2019
  • ...ind seasonings. You can attach the skewer to the tripod for roasting small game animals. All the component pieces (except the skillet) fit within the pot f
    1 KB (153 words) - 13:10, 2 May 2018
  • ...espite requiring both hands, and despite having no throwing range) for all game purposes, such as feats, class features, racial traits, etc.
    1 KB (172 words) - 20:43, 11 June 2022
  • ...ble: when it is good, it is game-changing. When it is bad, it can also be game-changing...in different ways. Knowing the difference, and when to use the p
    4 KB (554 words) - 20:21, 17 September 2022
  • ...e between being 6 inches tall versus 4 inches tall are not significant for game effects, and the difference between being 100 feet tall and 200 feet tall a
    1 KB (178 words) - 18:40, 25 November 2023
  • ...a negative modifier on the roll of between -5 and -15, depending upon the game world. ...a negative modifier on the roll of between -5 and -15, depending upon the game world.
    6 KB (1,053 words) - 21:59, 18 January 2020
  • ...or light shield and still perform sneak attacks, but they do not begin the game with the feats necessary to proficiently do so. This talent grants that fe
    1 KB (208 words) - 06:20, 20 June 2022
  • ...s, that the highest power levels don't do well as 'add-ons' to an existing game world. Because, why wouldn't a Prismatic Dragon just take over? To avoid this problem in Epic Path, we have turned to the Cosmology of the game universe. Obviously, this is all optional, and referees are encouraged to
    6 KB (996 words) - 19:55, 31 July 2018
  • ...of how monsters can be combined, and their behavior changed, to make your game world feel much more 'alive'. ...cted to routinely kill NPC's, unless you're running a spectacularly bloody game, and most NPC's don't even have combat stats. If an NPC must be engaged in
    6 KB (987 words) - 19:16, 28 May 2021
  • == Game 10 - Assassin Vines?? ==
    4 KB (736 words) - 17:33, 10 March 2016
  • ==Using GM Fiat to Adjust Game Difficulty== ...it is completely in the power of the GM to adjust any and all elements of game play to reach a fun outcome. Yes, this is essentially 'cheating', but come
    20 KB (3,345 words) - 15:25, 16 November 2020
  • | 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Shell Game|Shell Game]] 1 ...|| 11 || 2d6 || 21 || 10 || - || - || align="left" | [[#Shell Game|Shell Game]] 2
    36 KB (3,089 words) - 10:39, 12 November 2017
  • '''Note''': All triggers for Guardian spells must be game mechanic based, ie, an attack roll being made, versus 'Bill speaks a code w
    2 KB (253 words) - 02:42, 14 February 2020
  • ...r action, they are marked on the initiative list, they do nothing, and the Game Master moves to the next creature on the initiative order.
    2 KB (326 words) - 17:07, 7 May 2020
  • ...e almost always strengthened their auras far beyond their normal level. In game terms, the process of level increase is an abstract way of simulating this In game terms, there are three general classes of characters and items in Celegia.
    6 KB (993 words) - 13:47, 31 October 2018
  • Okay, let's talk, Game Master to Game Master. ...something, but that's going to seem weird. If you have write access to the game rules, you could go into a Blueprint and set some orcs to the proper CR, ta
    21 KB (1,787 words) - 23:57, 20 January 2021
  • ...n|Spell Durations]] for details on how durations interact with time on the game, also see [[Combat#Time_Taken|Time Taken]] for a view of all the times that However, if your game incorporates such things as large-scale battles, massive vehicular movement
    5 KB (885 words) - 02:29, 29 March 2022
  • ...ng things (while incredibly fun) isn't a very good way of running a shared game. If you are playing with your friends, you ALL want to be very capable, an Therefore, in a role-playing game, not everybody is allowed to do everything. And that is what character clas
    8 KB (1,167 words) - 02:02, 10 March 2024
  • ...ause the game rules have no way of telling you when an hour has elapsed in game time, or whom is speaking at any given moment. Having a spell go off when a
    8 KB (1,202 words) - 01:45, 11 August 2020
  • ==Game 1 - Kill Bill - (3/10/14)==
    6 KB (946 words) - 15:45, 20 February 2020
  • This is a list of all the adventuring gear available in the game, either for sale, or as craftable items. Note that a wide variety of [[Mis
    4 KB (362 words) - 00:09, 24 May 2023
  • ...want. We encourage you to let your imagination run free, working with the Game Master, to create a fun, interesting character that you like to play. But a
    2 KB (377 words) - 01:36, 18 August 2022
  • ...e master roll 20-sided dice to determine the success or failure of various game actions. ...ces, not least of which is the classic game Champions (very much NOT a D20 game) as well as the spirit of numerous more obscure others, such as Amber, Rune
    15 KB (2,644 words) - 23:40, 24 November 2023
  • ...liwick skill''' for the class. Bailiwick skills are the only skills in the game that a character cannot put skill ranks into, unless they possess a charact
    3 KB (454 words) - 19:26, 11 May 2020
  • ...'how adventurers get mightier'. Now, every player is different, and every game master is different, and every story is different. In all cases, GM's must ...e game has certain expectations about how the characters will advance. The game rules are balanced on the assumption that the players will receive money ea
    28 KB (3,297 words) - 14:10, 11 September 2022
  • ...stated value (100 gp in this case). The resource pool is run as a zero sum game: Anything you take out of it you must put back in, either in the form of mo
    3 KB (422 words) - 15:00, 15 August 2020
  • ...is worth it to you depends upon the game, and we encourage all players and Game Masters to explore as many styles of play as they wish. ...ant to create your own awesome items, then you will need to work with your Game Master and see if the proposed item is allowed.
    14 KB (2,280 words) - 20:58, 30 November 2019
  • ...aizo.com/pathfinderRPG] for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endor ...ks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See [http://paizo.com/pathfinderRPG/compatibility pa
    36 KB (4,971 words) - 19:54, 11 September 2022
  • What we mean is, the type of game you want to play. What Heroic Milieu game would be complete with a dragon or sixteen? Everybody loves fighting drago
    12 KB (2,038 words) - 20:26, 15 April 2021
  • ...sfixed by the morsel, and delights in sniffing, eating, or adoring it. In game terms, it becomes [[Paralyzed]] and freezes in place, except for enjoying t
    4 KB (466 words) - 18:56, 23 October 2019
  • ...locate images we intend to use for monsters we have not yet created in the game.
    6 KB (814 words) - 17:31, 7 April 2024
  • ...y'. Structured play is the resolution of actions adjudicated by rules and game mechanics. Unstructured play is role playing, general time at the table, a ...socialize. The GM will then usually call the session to order, moving the game into a period of Abstract encounters of various levels of complexity and ti
    17 KB (3,038 words) - 19:45, 24 August 2020
  • :* [[Game-Master Notes, DO NOT READ]]
    3 KB (406 words) - 14:12, 29 December 2020
  • This is a list of all the alchemical creations available in the game, either for sale, or as craftable items. ...y be considered either magical or non-magical, to better fit into whatever game world they are crafting.
    7 KB (1,085 words) - 16:08, 13 May 2023
  • ...or most feats, class abilities, racial abilities, and other effects in the game. The GM should adjudicate any unusual situations as they deem fit, of cour ...against adding additional spells not on this list, as it may unbalance the game or overshadow certain character classes.
    10 KB (1,425 words) - 01:44, 16 November 2022
  • ...on way in which teamwork with your friends provides you with a tangible in-game benefit.
    4 KB (665 words) - 15:18, 26 May 2021
  • ...en't types of damage in the same way as the types listed above. These are game mechanics which are relevant to ''how'' damage is inflicted, but are differ ...es the attacker to have a clear and unobstructed 'shot' at the target. In game terms this means that any level of concealment will stop the application of
    14 KB (2,265 words) - 20:41, 17 September 2022

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