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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (538 words) - 15:58, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (538 words) - 16:21, 1 April 2019

Page text matches

  • A ritual is the act of casting a spell or using a spell-like or supernatural ability which requires a very long time, much longer t ...pically measured in hours, with the specific casting time described in the spell or ability write-up.
    2 KB (399 words) - 16:23, 17 February 2018
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (538 words) - 15:58, 1 April 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (538 words) - 16:21, 1 April 2019
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • | Bonus-Spell-1 = Air Bubble | Bonus-Spell-2 = Alter Winds
    6 KB (952 words) - 21:10, 21 November 2020
  • ...eir action again). Characters or creatures that [[ready an action]] do NOT alter their position in the initiative order, even though the readied action may ...f a natural 20 on the die, and adds +5 to the final result (some feats may alter your crit range and crit bonus, if you have them).
    46 KB (7,646 words) - 20:05, 20 September 2022
  • <!-- Use to assign a Pattern to the monster, which will alter its effective CR. Or leave blank. --> <!-- Use to assign a second Pattern to the monster, which will further alter its effective CR. Or leave blank. -->
    72 KB (8,179 words) - 21:47, 11 February 2023
  • <!-- Use to assign a Pattern to the monster, which will alter its effective CR. Or leave blank. --> <!-- Use to assign a second Pattern to the monster, which will further alter its effective CR. Or leave blank. -->
    64 KB (7,215 words) - 21:26, 4 February 2023
  • <!-- Use to assign a Pattern to the monster, which will alter its effective CR. Or leave blank. --> <!-- Use to assign a second Pattern to the monster, which will further alter its effective CR. Or leave blank. -->
    62 KB (6,870 words) - 21:34, 4 February 2023
  • ...pon ranges of Close 1-2, Medium 3-4, and Long 5-6. Some ship upgrades can alter these weapon ranges, though the penalties at each range are the same. ...ng a vehicle requires your full attention. You cannot, for example, cast a spell while your ship is flying through a sea of enemy vehicles and expect anythi
    68 KB (11,293 words) - 16:32, 6 August 2019