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  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    3 KB (339 words) - 16:32, 25 June 2019

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  • ...cast a [[Make Whole, Greater (Sorcerer/Wizard Spell)|Greater Make Whole]] spell, using up one charge from the rod. ...are damaged or [[broken]]. If more than 50% of the object is missing, the spell will only restore 1 point of Siege Damage to the object or construct per ca
    5 KB (566 words) - 02:52, 2 February 2021
  • ...inute Ritual casting to cast a [[Mending (Sorcerer/Wizard Spell)|Mending]] spell, using up one charge from the rod. ...e item's maximum. All of the pieces of an object must be present for this spell to function.
    4 KB (547 words) - 15:52, 27 September 2019
  • ...Ritual casting to cast a [[Make Whole (Sorcerer/Wizard Spell)|Make Whole]] spell, using up one charge from the rod. ...ts maximum [[Durability]]. If more than 10% of the object is missing, the spell will only restore 1 point of [[Siege Damage]] to the object or construct pe
    5 KB (585 words) - 02:52, 2 February 2021
  • ...hirling wind to move a distance equal to the wielder's Walk speed, using [[Greater Flight]] as its movement type. The mass of air cannot hold or manipulate an ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling air to buffet a creature it is adjacent to. The wielder of the
    3 KB (462 words) - 16:39, 27 June 2019
  • ...hirling wind to move a distance equal to the wielder's Walk speed, using [[Greater Flight]] as its movement type. The mass of air cannot hold or manipulate an ...ce they could cover with a [[Run]] maneuver, the wielder of the shield may command the whirling air to buffet a creature it is adjacent to. The wielder of the
    3 KB (473 words) - 15:18, 26 September 2020
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • ...[[standard action]] to cast a [[Bestow Curse (Cleric Spell)|Bestow Curse]] spell, using up one charge from the rod. For the cost of three charges it can be | Item-Abilities| When the wielder snarls the vicious phrase of the command word, the rod flicks forth to touch a creature in your reach. This does NOT
    5 KB (722 words) - 14:35, 24 September 2019
  • ...[standard action]] to cast a [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]] spell, using up one charge from the rod. ...he wielder removes themselves from the hut, the spell ends. Otherwise, the spell persists until the end of the wielders next full night's rest.
    5 KB (662 words) - 09:28, 2 November 2022
  • ...action]] to cast a [[Bloody Arrows (Sorcerer/Wizard Spell)|Bloody Arrows]] spell, using up one charge from the rod. ...than five targets per casting of the rod, even if the number of arrows is greater than five, and no two targets may be more than 30 feet apart from each othe
    5 KB (686 words) - 20:33, 26 September 2019
  • ...sharp glints of light dancing within and about it. When activated with a command word, it kicks in the hand as if struck, and shimmering motes of light burs ...action]] to cast a [[Magic Missile (Sorcerer/Wizard Spell)|Magic Missile]] spell, using up one charge from the rod.
    5 KB (691 words) - 17:41, 5 July 2020
  • ...ion]] to cast an [[Unseen Servant (Sorcerer/Wizard Spell)|Unseen Servant]] spell, using up one charge from the rod. ...ounds at 20th, and 50 lbs at 30th). Its drag capacity is always five times greater than its lift capacity. It can trigger [[trap]]s and such, but it can exert
    6 KB (776 words) - 09:25, 2 November 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (531 words) - 20:37, 17 September 2022
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (531 words) - 17:20, 11 September 2022
  • ...[[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] spell, using up one charge from the rod. ...ed, and once selected, cannot be changed unless a new casting of the rod's spell effect is performed.
    5 KB (738 words) - 16:45, 23 September 2019
  • {{SpellTableAid|Liberating Command|Bar}} {{SpellTableAid|Spell Gauge|Bar}}
    8 KB (819 words) - 12:16, 30 May 2020
  • | Bonus-Spell-1 = Liberating Command | Bonus-Spell-2 = True Strike
    6 KB (936 words) - 21:11, 21 November 2020
  • ...s a [[standard action]] to cast a [[Water Walk (Cleric Spell)|Water Walk]] spell, using up one charge from the rod. ...below the surface, this effect pulls you quickly to the surface. See the spell writeup for further details.
    5 KB (662 words) - 15:20, 19 September 2019
  • | [[Adhesive Spittle (Sorcerer/Wizard Spell)|Adhesive Spittle]] | [[Adjuring Step (Sorcerer/Wizard Spell)|Adjuring Step]]
    13 KB (1,785 words) - 13:09, 6 November 2022
  • ...o cast a [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]] spell, using up one charge from the rod. ...er exceed the rod's caster level. If the resulting creature's CR would be greater than the rod's caster level, it is reduced to a CR equal to the rod's caste
    8 KB (1,190 words) - 13:00, 7 September 2019
  • ...n]] to cast an [[Endure Elements (Sorcerer/Wizard Spell)|Endure Elements]] spell, using up one charge from the rod. Higher level versions of this Rod grant no greater protection, but the higher Creator Level does make the effect stronger and
    5 KB (683 words) - 20:06, 16 January 2020

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