Starburned Zombie: Difference between revisions

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Janissary Skeletons have no memory of their flesh, and are all inhabited by competent, martially-skilled killer spirits.  
Janissary Skeletons have no memory of their flesh, and are all inhabited by competent, martially-skilled killer spirits.  


Starburned Zombies are aflame with corpselight, and the minds that have taken root in their decaying skulls are...astonishingly jolly. Starburned Zombies make Ogres seem kind, but there is no denying that they have a weirdly pleasant demeanor and a strangely upbeat view of their existence. Some of them faintly recall their days of life, but many do not. Compared to most zombies they are mental giants, and they have an uncomfortable and deadly cunning, although they are not clever in most affairs.
Starburned Zombies are aflame with corpse-light, and the minds that have taken root in their decaying skulls are...astonishingly jolly. Starburned Zombies make Ogres seem kind, but there is no denying that they have a weirdly pleasant demeanor and a strangely upbeat view of their existence. Some of them faintly recall their days of life, but many do not. Compared to most zombies they are mental giants, and they have an uncomfortable and deadly cunning, although they are not clever in most affairs.


Starburned Zombies delight in being 'zombie-like', shambling about groaning of brains, and then adroitly unlocking a door to fall upon a foe who though they were safe, laughing all the while.
Starburned Zombies delight in being 'zombie-like', shambling about groaning of brains, and then adroitly unlocking a door to fall upon a foe who though they were safe, laughing all the while. Starburned Zombies burn with hideous corpse-light, dancing eldritch flames, and woe betide the adventurer who catches alight from their corposcent embrace. Starburned Zombies have sharp senses, and are far faster and more capable than most lesser zombies.


Just because they are jolly, does not mean they will spare you.
Beware the attack of Starburned Zombies. Just because they are jolly, does not mean they will spare you.




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| NudgeInit =  
| NudgeInit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 1 |4 = 2 |5 = 2 |6 = 3 |7 = 5 |8 = 7}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


| Nudge-Ambush-Chance =  
| Nudge-Ambush-Chance = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = -1 |4 = -2 |5 = -2 |6 = -3 |7 = -4 |8 = -4}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4
         NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
         NOTE: minuses improve the chance for ambushes, and pluses make ambushes LESS likely.
         Default value is 10+ on a d20 -->
         Default value is 10+ on a d20 -->


| Ambush-Chance-Notes =  
| Ambush-Chance-Notes = Starburned Zombies are amazing ambushers, able to remain still for decades, waiting to spring out.
   <!-- Put any comments about ambush preferences here, or leave blank -->
   <!-- Put any comments about ambush preferences here, or leave blank -->


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| Sense-Is-Blind-to-Sound =  
| Sense-Is-Blind-to-Sound =  
| Sense-Is-Blind-to-Smell =  
| Sense-Is-Blind-to-Smell =  
| Sense-Has-Low-Light-Vision =  
| Sense-Has-Low-Light-Vision = Y


   <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only),  
   <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only),  
         or leave blank if the monster doesn't possess the sense in question.            -->
         or leave blank if the monster doesn't possess the sense in question.            -->
| Sense-Darkvision-Range =  
| Sense-Darkvision-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 80 |4 = 120 |5 = 180 |6 = 240 |7 = 300 |8 = 400}}
| Sense-Heartsight-Range =  
| Sense-Heartsight-Range =  
| Sense-Keen-Hearing-Range =  
| Sense-Keen-Hearing-Range =  
| Sense-Precise-Hearing-Range =  
| Sense-Precise-Hearing-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 80 |4 = 100 |5 = 120 |6 = 140 |7 = 150 |8 = 150}}
| Sense-Echolocation-Range =  
| Sense-Echolocation-Range =  
| Sense-Scent-Range =  
| Sense-Scent-Range =  
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| Sense-Blindsense-Range =  
| Sense-Blindsense-Range =  
| Sense-Cloudsense-Range =  
| Sense-Cloudsense-Range =  
| Sense-Lifesense-Range =  
| Sense-Lifesense-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 80 |4 = 100 |5 = 120 |6 = 140 |7 = 150 |8 = 150}}
| Sense-Mindsense-Range =  
| Sense-Mindsense-Range =  
| Sense-Tremorsense-Range =  
| Sense-Tremorsense-Range =  
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| Senses-Custom-Text =  
| Senses-Custom-Text =  


| NudgePerception =  
| NudgePerception = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 1 |4 = 2 |5 = 2 |6 = 3 |7 = 5 |8 = 5}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->


| NudgeAC =  
| NudgeAC = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 1 |4 = 2 |5 = 2 |6 = 3 |7 = 3 |8 = 3}}
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 -->


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<!--  SAVING THROWS  -->
<!--  SAVING THROWS  -->


| Fort = S
| Fort =  
| Refl =  
| Refl = S
| Will =  
| Will =  
   <!-- Values: S (for Strong save), leave blank for Weak save
   <!-- Values: S (for Strong save), leave blank for Weak save
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   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
   <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below;  
         if they don't have that movement type, leave it blank                    -->
         if they don't have that movement type, leave it blank                    -->
| Move-Type-Walk-Speed =  
| Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 40 |4 = 60 |5 = 80 |6 = 100 |7 = 150 |8 = 200}}
| Move-Type-Burrowing-Speed =  
| Move-Type-Burrowing-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Tunneling-Speed =  
| Move-Type-Earth-Glide-Speed =  
| Move-Type-Earth-Glide-Speed =  
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Lesser-Climb-Speed =  
| Move-Type-Greater-Climb-Speed =  
| Move-Type-Greater-Climb-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 40 |4 = 60 |5 = 80 |6 = 100 |7 = 150 |8 = 200}}
| Move-Type-Brachiating-Speed =  
| Move-Type-Brachiating-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 = 40 |4 = 60 |5 = 80 |6 = 100 |7 = 150 |8 = 200}}
| Move-Type-Vaulting-Speed =  
| Move-Type-Vaulting-Speed =  
| Move-Type-Hover-Speed =  
| Move-Type-Hover-Speed =  
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| Move-Type-Jet-Speed =  
| Move-Type-Jet-Speed =  
| Move-Type-Lesser-Teleport-Speed =  
| Move-Type-Lesser-Teleport-Speed =  
| Move-Type-Greater-Teleport-Speed =  
| Move-Type-Greater-Teleport-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 =  |3 =  |4 = |5 = 40 |6 = 50 |7 = 50 |8 = 50}}


   <!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank -->
   <!-- If you want custom text in the 'Move Type' field, use the field below, or leave blank -->
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         NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->
         NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) -->


| NudgeReach =  
| NudgeReach = 1
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.
         NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.
         NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde.

Revision as of 22:11, 21 October 2023

Starburned Zombie (CR 37)

Pure Evil - Medium - Undead (Outsider)
Lore: Know (Religion)
72 92
Basic DC Full DC
Initiative
Initiative Icon 2.png
68
Perception:
78 +68
Passive Active
Ambush:
6+
on a d20
  • Lore Notes: If check fails, identifies as a Salt Zombie
  • Ambush Notes: Starburned Zombies are amazing ambushers, able to remain still for decades, waiting to spring out.

Movement Types:

Defense

AC
Shield Icon 3.png
65
Man Def
Shield Icon 3.png
75
Monster Health
5,659 2,829 79
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +36
Refl: +41
Will: +36

Strong Against:

Weak Against:

Offense

Size: Medium
5 ft. 10 ft.
Space Reach
To-Hit
+49
Sword Icon 3.png
Man Off
+63
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x ''''' +49 (6d10+121/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x ''''' +49 (6d10+121/x2)
    as undefined damage type
  • 2x ''''' +49 (6d6+56/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Starburned Zombie

Starburned Zombie

Zombies are corpses, brought back to horrifying unlife through necromantic ritual, having been killed by other zombies, or dying on desecrated ground. While brains may be their preferred food, zombies are happy to eat any living (or recently dead) flesh. Most zombies are shambling undead horrors which mindlessly seek the flesh of the living. But a large minority of zombies develop into far worse things, their undead flesh warping and corrupting with eldritch terrors, seething with eerie, unworldly, corposcent.

One of the absolute facts of zombies is their utter mindlessness. Zombies are defined by their utter lack of sentience, their simple mindless hunger fueling their unstoppable staggering advance.

Except for Starburned Zombies. Some zombies have wandered into the Outer Dark, or drifted into the Silver Sea, or slogged through the middens of Hell, and have been exposed to such eerie, unnatural emanations that they have grown, or been infested by, sentient spirits of cannibalistic murder. This is not unheard of, for example, Janissary Skeletons are also possessed of intelligence far beyond what they rightfully should possess, but Starburned Zombies are different.

Janissary Skeletons have no memory of their flesh, and are all inhabited by competent, martially-skilled killer spirits.

Starburned Zombies are aflame with corpse-light, and the minds that have taken root in their decaying skulls are...astonishingly jolly. Starburned Zombies make Ogres seem kind, but there is no denying that they have a weirdly pleasant demeanor and a strangely upbeat view of their existence. Some of them faintly recall their days of life, but many do not. Compared to most zombies they are mental giants, and they have an uncomfortable and deadly cunning, although they are not clever in most affairs.

Starburned Zombies delight in being 'zombie-like', shambling about groaning of brains, and then adroitly unlocking a door to fall upon a foe who though they were safe, laughing all the while. Starburned Zombies burn with hideous corpse-light, dancing eldritch flames, and woe betide the adventurer who catches alight from their corposcent embrace. Starburned Zombies have sharp senses, and are far faster and more capable than most lesser zombies.

Beware the attack of Starburned Zombies. Just because they are jolly, does not mean they will spare you.

Combat Tactics

Out of Combat

Rewards

XP: 104,960,000

Treasure: Sellable Goods worth 4,337,313 gp.

Weight: 370 lbs.     Volume: 14.8 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)