Sworn Slayer

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Return to Celegian Prestige Classes

Sworn Slayer

Hit Die: d10

The Sworn Slayer stands out as an unstoppable engine of vengeance and destruction - a dedicated hunter of the world's most feared and fearsome creatures. Perfect for the Grimlanders, usually sworn to kill Undead. Yes, ALL of the Chosen enemy bonuses stack if the Grimlander was a Ranger too. Dragon324, p81.


Requirements

BAB +6 Skills: Knowledge (appropriate creature type) ranks, sense motive 4 ranks Special: Must swear a vow to destroy all creatures of a chosen kind. This vow must be in response to the character suffering a great loss at the claws of the chosen creature kind. The knowledge skill requirement of a character who wishes to become a sworn slayer depends upon the creature type he wishes to slay. For example a character who wishes to slay beholders must have at least 4 ranks in Knowledge (dungeoneering) which covers knowledge pertaining to aberrations.

Class Skills Bluff (Cha), Gather Information (Cha), Knowledge (appropriate creature type) (Int), Listen (Wis), Move Silently (Dex), Search (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis)

Skill points per level: 4 + Int modifier

Advancement table Level BAB Fort Save Ref Save Will Save Special 1st +1 +2 +0 +0 Sworn Foe +1 2nd +2 +3 +0 +0 Animosity +3, Determination +2 3rd +3 +3 +1 +1 Nemesis, Sworn Foe +2 4th +4 +4 +1 +1 Animosity +5, Determination +4 5th +5 +4 +1 +1 Sworn Foe +3, Slayer Attack


Class Features

Weapon and Armor Proficiency: Sworn slayers are proficient with all simple and martial weapons, with all armor and with shields except tower shields.

Sworn Foe (Ex): At 1st level, the sworn slayer dedicates his life to the destruction of creatures ofa specific type, gaining a specialized bonus against those creatures. The sworn slayer chooses a monster type. Against creatures of that type he gains a +1 bonus to Bluff, Listen, Move Silently, Sense Motive, Spot,and Survival checks as well as weapon damage rolls. This bonus stacks with a rangers favoured enemy ability. This ability increases to +2 at 3rd level and +3 at 5th.

Animosity (Su): At 2nd levle, the sworn slayer can choose to focus his anger on a particular kind of creature. The sworn slayer choses a specific monster kind from his sworn foe type. For example if his sworn foe is undead, then he could choose vampires (or any other creature with an undead type). Against his specific creature the swon slayer gains an addtional +3 bonus to Bluff, Listen, Move Silently, Sense Motive, Spot, and Survival checks. He also gains an additional +3 bonus to damage rolls. This bonus stacks with the bonus from his sworn foe ability as well as any favoured enemy bonuses from ranger levels. At 4th level, the bonus increases to +5.

Determination (Ex): Also at second level, the sworn slayer gains a +2 bonus on all saving throws against the special attacks, spells and spell like abilities of his sworn foe type. At 4th level this bonus increases to +4.

Nemesis (Su): At 3rd level the sworn foe gains the Nemesis feat. The Sworn slayer senses his sworn foe rather than a favoured enemy. See below for the Nemesis feat.

Slayer Attack (Su): At 5th level the sworn slayer gains the ability to study a particular creature of his sworn foe's kind in order t o kill or destroy it wit ha single attack. This acts in all ways the same as an assassin's death attack. Study the target for 3 rounds, make a successful attack and the target must make a fort save DC (10+Sworn Slayer Class Level+Sworn slayer's Int modifier) or die or be destroyed.

New Feat - Nemesis (Exalted) You are the holy bane of creatures of a particular type. Prerequisites Favoured enemy class ability. Benefit Choose one of your favoured enemies. You can sense the presense of creatures of this type within 60 feet as well as pinpoint their exact location relative to you. Normal barriers do not block this supernatural ability, allowing you to sense the presense and location of creatures behind doors or walls. This ability does not allow you to see an invisible or hidden creature although you can still discern its location.

In addition to sensing the presence of your favoured enemy, you deal +1d6 damage on weapon attack rolls made against evil representatives of the favoured enemy creature type.

Special You can choose this feat multiple times. Its effects do not stack. Each time you select this feat it applies to a different favoured enemy.

For neutral or evil sworn slayers the granted bonus feat loses its exalted feat status and becomes a regular feat. Nongood sworn slayers do not radiate an aura of good.