Talk:Druid: Difference between revisions

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== Possible Changes to Wild Shape ==
* '''pre-defined forms:''' consider defining a fixed number of forms for the druid, instead of "any animal" - a tank form, a striker form, a caster/hybrid form, and their normal humanoid form.
:* would allow us to create feats to allow specialization into one or more of the forms, making that particular form better than normal -- a skill tree, basically.  The deeper into the tree you go, the stronger/better the improvements for that form, at the expense of the other forms remaining "normal" for your level.


* '''more like monster summoning:''' alternatively, consider creating a table of stats for each CR for a "PC" instead of a monster, which define a shape-shifted character's HP's, AC, To-Hits, Damage, Saves.
:* at time of shapeshifting, would also select from a list of possible senses, movement types, and possibly special abilities
:* this would also apply to all spells which allow you to change shape.  Works akin to the monster summoning rebuild - generic form which gets updated with a few select special things at time of casting, to make them less generic.


== Animal Companion ==
  druid feats
* your animal companion can only act if you allocate one or more of your actions to it. That is, it can only move if you grant it your move action. It can only attack if you give up one or more of your attacks. 
:* during a full attack action, a character could make their first attack themselves, and then let their animal companion make all their other (secondary/tertiary) attacks of the full attack.  Since its the animal companion's first attack of the round, it would not suffer the -5 penalty to BAB.
::* Letting the AC take the other attacks (w/o -5) is a bad rule, IMO.  It's non-obvious and not really appropriate, IMO. --[[User:Bstern|Bstern]] ([[User talk:Bstern|talk]]) 00:59, 2 October 2018 (UTC)
this is just a spitball idea, and as I recall, the player would have to give up all of their other attacks to allow the animal companion to make only one. plus, to be honest, the companion damage is almost certainly going to scale as monster damage, meaning its essentially cosmetic. pets/summons have many potent benefits, but they are not a good source of damage even with extensive feat support. the eidolon it is not. :)
* at higher levels, may grant some bonus abilities which allow the animal companion to act more efficiently - attack with a move action, move with a swift, etc.  But in all cases, an action must be sacrificed by the controlling character for the animal companion to act.
:* mostly avoid free actions for animal companions, as that completely negates the fairness of this approach
:* one exception to the 'no free actions for animal companions' may be to allow the animal companion to remain adjacent to their master (free move, if they begin and end adjacent). 
::* however, even this could be achieved with a swift action without severely hampering the character's action economy.
:::* perhaps at higher levels, this "come to me" command could be expanded to "end in any space within 10 feet of the master", still as a swift.  Would allow very efficient flanks.


== Druid Example Build ==
1st [[Boon Companion (Feat)]]
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
3rd [[Selective (Feat)]]
5th [[Heighten Spell (Feat)]]
6th-bonus [[Spell Focus (Feat)]]
7th [[Enhance Spell (Feat)]]
9th [[Aspect of the Beast (Feat)]]
11th [[Quicken Spell (Feat)]]
11th-bonus [[Maximize Spell (Feat)]]
13th [[Burning Spell (Feat)]]
15th [[Combat Casting (Feat)]]
16th -bonus [[Spell Focus, Greater (Feat)]]
17th [[Collateral Spell (Feat)]]
19th [[Destructive Dispel (Feat)]]
21st [[Spell Focus, Epic (Feat)]]
21st -bonus [[Spell Opportunity (Feat)]]
23rd [[Wild Shape, Enlarged (Feat)]]
25th [[Planar Wild Shape (Feat)]]
26th -bonus [[Wild Shape, Towering (Feat)]]
27th [[Combat Casting, Improved (Feat)]]
29th [[Perfect Spell (Feat)]]
31st [[Absolute Spell (Feat)]]
31st -bonus [[Truemagic Scribe (Feat)]]
33rd [[Reach Spell (Feat)]]
35th [[Widen Spell (Feat)]]




Spell-Flinging Naturalist
Druid Spells:


Human, base stats: Str 14, Dex 14, Con 14, int 8, Wis 18, Chr 14.
1st Lightning Arc x 2, Jolt x7
 
6th Call Lightning x2, Aggressive Thundercloud x3, Lightning Arc x4
Example Feats
11th Hungry Earth x2, Ice Storm x3, Call Lightning x4, Aggressive Thundercloud x4, Lightning Arc x4, Jolt x1
 
  16th Stormbolts x2, Call Lightning Storm x3, Hungry Earth x4, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x1
1st Level: Dodge, Still Spell.  These are always useful.  Always.
  21st Polar Midnight x5, Stormbolts x4, Call Lightning Storm x4, Hungry Earth x4, Ice Storm x1
 
  26th Max Polar Midnight x5, Max Stormbolts x3, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x2
3rd Level: Spell penetration.  Because caster level checks are HARD.
  31st Perf Hellball x1, Max Hellball x8, Max, Quick Call Lightning x9
 
  35th            Abs Hellball x3, Perf Hellball x6, Max, Quick, Call Lightning Storm x9
5th Level: Natural Spell.  Dude. This is WHY you play a Druid.
 
7th Level: Wild Speech.  Because talking bears are AWESOME.
 
9th Level: Spell focus.  Let's see them make THIS saving throw.
 
11th Level: Selective Spell.  This means a lot less apologizing after the Firestorm goes off.
 
13th Level: Maximize Spell.  heh heh he ha ha HAHAHAHAHAHAHAHAH!!!!!
 
15th Level: Greater Spell Penetration.  Punch it through, baby.
 
17th Level: Greater Spell Focus. Even harder saves. 
 
19th Level: Spell Perfection.  What?  Double the effects of four feats on my favorite kill-o-zap spell?  YES, PLEASE.

Latest revision as of 21:14, 10 December 2020


druid feats
1st		Boon Companion (Feat)
3rd		Selective (Feat)
5th		Heighten Spell (Feat)
6th-bonus	Spell Focus (Feat)
7th		Enhance Spell (Feat)
9th		Aspect of the Beast (Feat)
11th		Quicken Spell (Feat)
11th-bonus	Maximize Spell (Feat)
13th		Burning Spell (Feat)
15th		Combat Casting (Feat)
16th -bonus	Spell Focus, Greater (Feat)
17th		Collateral Spell (Feat)
19th		Destructive Dispel (Feat)
21st		Spell Focus, Epic (Feat)
21st -bonus	Spell Opportunity (Feat)
23rd		Wild Shape, Enlarged (Feat)
25th		Planar Wild Shape (Feat)
26th -bonus	Wild Shape, Towering (Feat)
27th		Combat Casting, Improved (Feat)
29th		Perfect Spell (Feat)
31st		Absolute Spell (Feat)
31st -bonus 	Truemagic Scribe (Feat)
33rd		Reach Spell (Feat)
35th		Widen Spell (Feat)


Druid Spells:
1st		Lightning Arc x 2, Jolt x7
6th		Call Lightning x2, Aggressive Thundercloud x3, Lightning Arc x4
11th		Hungry Earth x2, Ice Storm x3, Call Lightning x4, Aggressive Thundercloud x4, Lightning Arc x4, Jolt x1
16th		Stormbolts x2, Call Lightning Storm x3, Hungry Earth x4, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x1
21st		Polar Midnight x5, Stormbolts x4, Call Lightning Storm x4, Hungry Earth x4, Ice Storm x1
26th		Max Polar Midnight x5, Max Stormbolts x3, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x2
31st		Perf Hellball x1, Max Hellball x8, Max, Quick Call Lightning x9
35th            Abs Hellball x3, Perf Hellball x6, Max, Quick, Call Lightning Storm x9