Talk:Druid: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(17 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== Possible Changes ==
* '''pre-defined forms:''' consider defining a fixed number of forms for the druid, instead of "any animal" - a tank form, a striker form, a caster/hybrid form, and their normal humanoid form.
:* would allow us to create feats to allow specialization into one or more of the forms, making that particular form better than normal -- a skill tree, basically.  The deeper into the tree you go, the stronger/better the improvements for that form, at the expense of the other forms remaining "normal" for your level.


* '''more like monster summoning:''' alternatively, consider creating a table of stats for each CR for a "PC" instead of a monster, which define a shape-shifted character's HP's, AC, To-Hits, Damage, Saves.
:* at time of shapeshifting, would also select from a list of possible senses, movement types, and possibly special abilities
:* this would also apply to all spells which allow you to change shape.  Works akin to the monster summoning rebuild - generic form which gets updated with a few select special things at time of casting, to make them less generic.


druid feats


1st [[Boon Companion (Feat)]]
3rd [[Selective (Feat)]]
5th [[Heighten Spell (Feat)]]
6th-bonus [[Spell Focus (Feat)]]
7th [[Enhance Spell (Feat)]]
9th [[Aspect of the Beast (Feat)]]
11th [[Quicken Spell (Feat)]]
11th-bonus [[Maximize Spell (Feat)]]
13th [[Burning Spell (Feat)]]
15th [[Combat Casting (Feat)]]
16th -bonus [[Spell Focus, Greater (Feat)]]
17th [[Collateral Spell (Feat)]]
19th [[Destructive Dispel (Feat)]]
21st [[Spell Focus, Epic (Feat)]]
21st -bonus [[Spell Opportunity (Feat)]]
23rd [[Wild Shape, Enlarged (Feat)]]
25th [[Planar Wild Shape (Feat)]]
26th -bonus [[Wild Shape, Towering (Feat)]]
27th [[Combat Casting, Improved (Feat)]]
29th [[Perfect Spell (Feat)]]
31st [[Absolute Spell (Feat)]]
31st -bonus [[Truemagic Scribe (Feat)]]
33rd [[Reach Spell (Feat)]]
35th [[Widen Spell (Feat)]]




Druid Spells:


== Druid Example Build ==
1st Lightning Arc x 2, Jolt x7
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
6th Call Lightning x2, Aggressive Thundercloud x3, Lightning Arc x4
 
11th Hungry Earth x2, Ice Storm x3, Call Lightning x4, Aggressive Thundercloud x4, Lightning Arc x4, Jolt x1
 
  16th Stormbolts x2, Call Lightning Storm x3, Hungry Earth x4, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x1
Spell-Flinging Naturalist
  21st Polar Midnight x5, Stormbolts x4, Call Lightning Storm x4, Hungry Earth x4, Ice Storm x1
 
  26th Max Polar Midnight x5, Max Stormbolts x3, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x2
Human, base stats: Str 14, Dex 14, Con 14, int 8, Wis 18, Chr 14.
  31st Perf Hellball x1, Max Hellball x8, Max, Quick Call Lightning x9
 
  35th            Abs Hellball x3, Perf Hellball x6, Max, Quick, Call Lightning Storm x9
Example Feats
 
1st Level: Dodge, Still Spell.  These are always useful.  Always.
 
3rd Level: Spell penetration.  Because caster level checks are HARD.
 
5th Level: Natural Spell.  Dude. This is WHY you play a Druid.
 
7th Level: Wild Speech.  Because talking bears are AWESOME.
 
9th Level: Spell focus.  Let's see them make THIS saving throw.
 
11th Level: Selective Spell.  This means a lot less apologizing after the Firestorm goes off.
 
13th Level: Maximize Spell.  heh heh he ha ha HAHAHAHAHAHAHAHAH!!!!!
 
15th Level: Greater Spell Penetration.  Punch it through, baby.
 
17th Level: Greater Spell Focus. Even harder saves. 
 
19th Level: Spell Perfection.  What?  Double the effects of four feats on my favorite kill-o-zap spell?  YES, PLEASE.

Latest revision as of 21:14, 10 December 2020


druid feats
1st		Boon Companion (Feat)
3rd		Selective (Feat)
5th		Heighten Spell (Feat)
6th-bonus	Spell Focus (Feat)
7th		Enhance Spell (Feat)
9th		Aspect of the Beast (Feat)
11th		Quicken Spell (Feat)
11th-bonus	Maximize Spell (Feat)
13th		Burning Spell (Feat)
15th		Combat Casting (Feat)
16th -bonus	Spell Focus, Greater (Feat)
17th		Collateral Spell (Feat)
19th		Destructive Dispel (Feat)
21st		Spell Focus, Epic (Feat)
21st -bonus	Spell Opportunity (Feat)
23rd		Wild Shape, Enlarged (Feat)
25th		Planar Wild Shape (Feat)
26th -bonus	Wild Shape, Towering (Feat)
27th		Combat Casting, Improved (Feat)
29th		Perfect Spell (Feat)
31st		Absolute Spell (Feat)
31st -bonus 	Truemagic Scribe (Feat)
33rd		Reach Spell (Feat)
35th		Widen Spell (Feat)


Druid Spells:
1st		Lightning Arc x 2, Jolt x7
6th		Call Lightning x2, Aggressive Thundercloud x3, Lightning Arc x4
11th		Hungry Earth x2, Ice Storm x3, Call Lightning x4, Aggressive Thundercloud x4, Lightning Arc x4, Jolt x1
16th		Stormbolts x2, Call Lightning Storm x3, Hungry Earth x4, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x1
21st		Polar Midnight x5, Stormbolts x4, Call Lightning Storm x4, Hungry Earth x4, Ice Storm x1
26th		Max Polar Midnight x5, Max Stormbolts x3, Ice Storm x4, Call Lightning x4, Aggressive Thundercloud x2
31st		Perf Hellball x1, Max Hellball x8, Max, Quick Call Lightning x9
35th            Abs Hellball x3, Perf Hellball x6, Max, Quick, Call Lightning Storm x9