Tar Ball (Ranger Poultice)

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Level: Ranger 4
School: Transmutation


Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A tiny ball of cured pine tar, worth 1 gp.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, creature you choose within range
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No


This poultice is brewed from thick, sticky pine sap, rubbery pulp, and thick, gluey botanical gels. The holder activates the poultice by mixing it with a small blob of refined pine tar. The poultice creates a sticky ball of irritant tar that the holder can hurl at their enemies as a ranged touch attack, following all the rules of a ray. If the tar ball strikes, it deals (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) points of Acid (energy, common) damage + your Strength modifier, and the corrosive, sticky tar clings to the target inflicting the Slowed condition until the start of your next turn.