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(Created page with "===Threat=== ''A dungeon boss, or a tough "heavy." A really tough heavy. Remember that Cave Troll fight in Lord of the Rings? Yeah, that guy.'' * Threats have triple hit p...")
 
 
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===Threat===
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''A dungeon boss, or a tough "heavy."  A really tough heavy.  Remember that Cave Troll fight in Lord of the Rings?  Yeah, that guy.''
== Threat ==
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{{Quote|{{Monster Role|transcludesection=ThreatShortDesc}}}}


* Threats have triple hit points.
::* Threats count as {{Monster Role|transcludesection=ThreatXP}} monsters for purposes of encounter size, XP award, and treasure.
* Threats do triple damage or more.  
::* Threats have {{#switch:{{Monster Role|transcludesection=ThreatHitPoints}}| 1 = the same number of hit points as monsters with the same CR.| 2 = twice as many hit points as monsters with the same CR.| 3 = three times as many hit points as monsters with the same CR.| 4 = four times as many hit points as monsters with the same CR.| 0+1 = just a single hit point. | #default = an unknown number of hit points.}}
* Threats get 2 action points. These may not be spent on the same round.
::* Threats get a {{#ifexpr:{{Monster Role|transcludesection=ThreatInitMod}}>0|+{{Monster Role|transcludesection=ThreatInitMod}}|{{Monster Role|transcludesection=ThreatInitMod}}}} adjustment to their initiative.
* Threats are immune to the first 5 instances of all conditions applied during an encounter. Note that "all conditions" means exactly that: all conditions. This is not limited to status conditions, it also applies to any condition that the GM feels will render the monster 'trivial'. Spell effects, forced movement, status conditions or penalties to attack, damage, defenses, etc., are all rendered null through this ability. The sixth time the same condition is applied to a Threat, however, it affects it normally.
::* Threats inflict {{#switch:{{Monster Role|transcludesection=ThreatDmgMult}}| Half = half damage with their attacks, by way of reduced damage and reduced number of attacks. | Single = the same damage with their attacks as a monster with no Role of the same CR. | Double = double damage with their attacks, by way of increased damage and more attacks during a full attack action. | Triple = triple damage with their attacks, by way of increased damage and more attacks each round. | #default = an unknown multiple of damage to their attacks.}}
* The first time in an encounter that a Threat is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Threat is killed for good the second time its hit points reach zero.
::* Threats get {{Monster Role|transcludesection=ThreatActionPoints}} action point(s).
* Threats count as four monsters for xp and loot.
<div style="margin-left:3em">{{Monster Role|transcludesection=ThreatConditionImmunity}}</div>
::* Threats have the following special abilities:
<div style="margin-left:4.5em">{{Monster Role|transcludesection=ThreatReminder1}}{{Monster Role|transcludesection=ThreatReminder2}}{{Monster Role|transcludesection=ThreatReminder3}}{{Monster Role|transcludesection=ThreatReminder4}}</div>
[[Category:Role]]

Latest revision as of 17:21, 24 April 2021

Threat

This deadly monster looks able to win a battle all by itself, but has inspired others to aid it.
  • Threats count as 4 monsters for purposes of encounter size, XP award, and treasure.
  • Threats have three times as many hit points as monsters with the same CR.
  • Threats get a +2 adjustment to their initiative.
  • Threats inflict triple damage with their attacks, by way of increased damage and more attacks each round.
  • Threats get 3 action point(s).
  • (Threat Role) Immunity (partial 5): Threats are immune to the first five conditions applied to them during an encounter. If a sixth condition is applied to a threat, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • Threats have the following special abilities:

Unstoppable Killer (Ex; Threat Role) Auto Upon Death
The first time in an encounter that a Threat is reduced to zero or fewer hit points, it falls prone, apparently dead. But this is a ruse. When this occurs, the Threat becomes immune to all damage and effects. However, it may not perform any actions (such as attacks of opportunity) until this immunity expires.

At the beginning of its next turn, any conditions the Threat is currently suffering under (such as Prone) are immediately cleared, and its hit points are set to half its normal maximum ( hit points). Furthermore, all enemy creatures within 2 squares (10 feet) of the Threat are immediately Pushed up to 4 squares (20 feet) away from the Threat, and suffer 1d6 points of bludgeoning (physical, common) damage. Affected creatures may make a Fortitude save versus a DC of 14 to reduce this damage by half, and reduce the push to 2 squares (10 feet). After this attack is resolved, the Threat can slide up to 5 squares (25 feet) to a space adjacent to an enemy creature. All of this occurs as a free action at the start of its turn, and once it is resolved, the Threat's immunity to damage expires. It must perform this attack before any other actions during its turn, and the immunity expires at the beginning of its turn even if it chooses not to perform the attack.

The Threat is killed for good the second time its hit points are reduced to zero or less.