Tsunami (Sorcerer/Wizard Spell): Difference between revisions

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Revision as of 11:35, 4 April 2018

Level: Druid 9Sorcerer/Wizard 9
School: conjuration (creation) [water]
Subdomain: oceans 9
Elemental School: water 9

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S

Effect

Range: Long (200 ft. + 20 ft./lvl)
Target or Area: 10-ft.-deep wave 10 ft. wide/lvl and 2 ft. tall/lvl
Duration: 5 rounds
Saving Throw: see text
Save DC:
Spell Resistance: No

Description

You create a massive wave of water that then moves in a straight line across water or land - you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. Over the surface of open water, the wave travels at a speed of 60 feet per round - on land or underwater, the wave travels at a speed of 30 feet per round.
Creatures struck by a Tsunami take 8d6 points of Bludgeoning Damage (a FORT save halves this damage). In addition, the Tsunami makes a special Maneuver Offense check against any creature it strikes -the wave's Maneuver Defense is equal to your caster level + your relevant spellcasting ability score modifier (whichever is highest) + 8 (for the wave's size). If this Maneuver Offense check defeats a creature's Maneuver Defense, the creature is knocked prone and carried along by the wave. A creature carried along by a Tsunami can attempt to escape the wave on its turn as a standard action by making a Maneuver Offense or Movement (Swim) check opposed by the wave's Maneuver Offense check - if a creature fails to escape, it takes another 6d6 points of Bludgeoning Damage (FORT save for half) and continues being carried along by the wave.
Objects struck by a Tsunami are swept up if they are Huge or smaller and are carried along by the wave, deposited in a pile at the end of the wave's journey. Gargantuan or larger objects, as well as structures or objects firmly attached to the ground, take 8d6 points of Bludgeoning Damage when a Tsunami passes through its spac - if this is enough to destroy the object or structure, the remains are carried along by the wave. Hardness does not reduce this damage, nor is it halved as damage dealt to objects normally is. Freedom of Movement (Spell) prevents a creature from being carried along by a Tsunami but does not prevent damage caused by it hitting a creature.
A solid barrier that is taller than the Tsunami that is not destroyed by the wave stops that portion of the wave from continuing onward, leaving a gap in the wave as the rest of it continues forward.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30