Unsteady: Difference between revisions

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| Flavor = You're not sure why, but it suddenly seems like a long way down to the ground, where your feet are.
| Flavor = You're not sure why, but it suddenly seems like a long way down to the ground, where your feet are.


| Effects = At the end of your turn, if you have moved from the space you started in, you must roll a d20. On a result of 1-10, you fall [[Prone]]. On a result of 11-20, you remain standingThis die roll must be made at the end of any turn in which you leave the space you started in, even if this was caused by forced movement or a 5-foot step.
| Effects = If you move from your starting space during your turn, even via 5-foot step, teleport or forced movement, you have a 50% chance of falling [[Prone]] after the movement is completed.   
:* Note that movement which occurs outside of your turn does not trigger a roll.


| Ended-By = You may spend a move action to steady yourself, immediately ending the Unsteady condition.
| Ended-By = You may spend a move action to steady yourself, immediately ending the Unsteady condition.

Revision as of 14:32, 5 October 2016


Condition Severity: Weak


   You're not sure why, but it suddenly seems like a long way down to the ground, where your feet are.

Effects

  • If you move from your starting space during your turn, even via 5-foot step, teleport or forced movement, you have a 50% chance of falling Prone after the movement is completed.
  • Note that movement which occurs outside of your turn does not trigger a roll.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may spend a move action to steady yourself, immediately ending the Unsteady condition.
  • If not cleared, Unsteady automatically ends at the end of the encounter.

Array

UnsteadyDisorientedDazed