Unsteady: Difference between revisions

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:* Note that movement which occurs outside of your turn does not trigger a roll.
:* Note that movement which occurs outside of your turn does not trigger a roll.


| Ended-By = You may spend a move action to steady yourself, immediately ending the Unsteady condition.
| Ended-By = You may spend a move action to steady yourself, immediately ending the ''unsteady'' condition.
:* You can make an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status.  If you make this roll, you shake off the condition as a Swift action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
:* You may spend a swift action to attempt an [[Escape Artist]] roll against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a [[Skill DC|challenging DC]] for the CR of the effect. If successful, you shake off the condition. If you fail, the swift action is expended to no effect.
:* If not cleared, Unsteady automatically ends at the end of the encounter.
:* If not cleared, ''unsteady'' automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Revision as of 20:23, 13 April 2017


Condition Severity: Weak


   You're not sure why, but it suddenly seems like a long way down to the ground, where your feet are.

Effects

  • If you move from your starting space during your turn, even via 5-foot step, teleport or forced movement, you have a 50% chance of falling Prone after the movement is completed.
  • Note that movement which occurs outside of your turn does not trigger a roll.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may spend a move action to steady yourself, immediately ending the unsteady condition.
  • You may spend a swift action to attempt an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a challenging DC for the CR of the effect. If successful, you shake off the condition. If you fail, the swift action is expended to no effect.
  • If not cleared, unsteady automatically ends at the end of the encounter.

Array

UnsteadyDisorientedDazed