Wand of Reaching, Adept: Difference between revisions

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Revision as of 16:08, 15 September 2019

Magic Wands 1.jpg

Adept's Wand of Reaching

CL 5 Magic Wand • Weak Enchantment
Cost: 6,000 gp
Weight: 0.5 lbs.
Family: Wand of Reaching

A wand of reaching appears made of a segmented reedy wood, similar to bamboo, its linear joints strengthening the wand while giving it a comfortable gripping surface. The wand is only about 11 inches in length, and a mere half-inch in diameter, though the wood's grain is tight, making it very resistant to bending, but also tough enough to endure such abuse.

Wands of reaching are favored among nearly all casters, but especially clerics and other magical healers, since their spells rely mostly on touch, while this wand allows them to exercise their power at a distance.

An adept's wand of reaching grants the wielder the ability to apply the effects of the Reach Spell (Feat) to any 1st through 3rd level spell, up to once per round, without increasing the spell level of the spell.

The wand is limited, however, to only increasing the range of a spell by one step (though the feat is more versatile). That is, a 'touch' spell becomes 'close' range, a 'close' range spell becomes 'medium' range, and a 'medium' range spell becomes 'long' range. This wand, like the feat, cannot improve the range of a spell that is already 'long' range, nor can it alter the range of a spell with any other listed range besides touch, close, medium, or long (such as 'self').

The wielder must already possess the Reach Spell (Feat) to use this wand. Without the feat, the wand is unusable.

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 3,000 gp (minus cost of symbolic item).