Weapon Focus (Feat): Difference between revisions

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[[Snap Shot, Improved (Feat)]],  
[[Snap Shot, Improved (Feat)]],  
[[Near and Far (Feat)]],  
[[Near and Far (Feat)]],  
[[Weapon Focus (Feat)]],
[[Volley Fire (Feat)]]
[[Volley Fire (Feat)]]
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Revision as of 19:10, 18 June 2022


You have dedicated yourself to a combat style, and the use of weapons. You are far from a master, but you have an undeniable set of skill.

Prerequisites: Level 1, proficient with a melee weapon of your choosing, and, proficient with a ranged weapon of your choosing.

Related: Adroit Defender (Feat), Adroit Diversion (Feat), Adroit Doom (Feat), Big Game Hunter (Feat),

Close-Quarters Thrower (Feat), Critical, Epic (Feat), Deadly Swarm (Feat), Desperate Battler (Feat),

Exotic Weapon Proficiency (Feat), Exploit Lore (Feat), Extraordinary Shot (Feat), False Opening (Feat), Feral Combat Training (Feat),

Grasping Whip (Feat), Grudge Fighter (Feat), Iron Grip (Feat), Large Target (Feat), Let Them Come (Feat),

Lunge (Feat) , Meisterhau (Feat), Monkey Lunge (Feat), Penetrating Strike (Feat),

Penetrating Strike, Greater (Feat), Point-Blank Shot (Feat), Powerful Precision (Feat), Quarterstaff Master (Feat), Rapid Reload (Feat),

Small But Deadly (Feat), Snap Shot (Feat), Snap Shot, Improved (Feat), Spear Dancer (Feat),

Spell Shot (Feat), Spiky Shield (Feat), Swarm of Arrows (Feat), Thousand Arms (Feat),

Tide of Iron (Feat), Ultimate Mastery (Feat),

Weapon Aficionado (Feat), Weapon Focus, Epic (Feat), Weapon Focus, Greater (Feat),

Weapon Specialization (Feat), Weapon Specialization, Epic (Feat), Weapon Specialization, Greater (Feat),

Weapon Supremacy (Feat), Wrecking Pick (Feat)

Splash Weapon Mastery (Feat), Arc Slinger (Feat), Bullseye Shot (Feat), Charging Hurler (Feat),

Charging Hurler, Improved (Feat), Clustered Shots (Feat), Distance Thrower (Feat),

Far Shot (Feat), Focused Shot (Feat), Impact Critical Shot (Feat), Parting Shot (Feat),

Pinpoint Targeting (Feat), Point-Blank Master (Feat), Precise Shot (Feat), Precise Shot, Improved (Feat),

Shot on the Run (Feat), Snap Shot (Feat), Snap Shot, Greater (Feat),

Snap Shot, Improved (Feat), Near and Far (Feat), Volley Fire (Feat)

Benefit: You must chose a melee and a ranged weapon that you are proficient in. This feat may be applied to light melee weapons, one-handed melee weapons, two-handed melee weapons, one or two-handed thrown weapons, or projectile weapons. This may entail that you expend one or more Exotic Weapon proficiency feats before you use this feat (since you must be proficient in both weapons before you can take this feat), or, you may chose weapons your class grants you. Note that is is permissable to re-train this feat at higher levels to cover weapons that only took a proficiency feat with at a higher level. With both of your chosen weapons, you have spent a great deal of time training and practicing in their skillful use. This grants you many benefits.

Benefit: You gain a +1 feat bonus on all attack rolls you make using either of the selected weapons. This benefit is applicable to any weapon, whether melee, thrown, or projectile, unarmed attacks, even ray attacks.

Benefit: Within 30 feet, you take no penalties for making a ranged attack (thrown, projectile, or ray) into melee with the ranged weapon you chose. In addition, intervening creatures (allied or enemy) do not provide cover if they are between you and your target. To gain these benefits beyond 30 feet, see Precise Shot (Feat) and Precise Shot, Improved (Feat).

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to two new weapons.