Weapon Supremacy (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category= | | Category=[[Category:Fighter]] | ||
| Flavor=You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve. | | Flavor=You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve. |
Revision as of 10:34, 31 March 2020
You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve.
Prerequisites: Fighter 21, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon
Benefit: Gain a +1 to hit and +2 to base weapon damage with the chosen weapon. These bonuses stack with those from the Weapon Focus/Weapon Specialization progression. You gain +1 Maneuver Offense and Maneuver Defense while wielding your chosen weapon. While wielding your chosen weapon, your weapon cannot be sundered unless you wish it.
Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.