Weapon Supremacy (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
m (Text replacement - "Category:Epic Feats" to "")
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Epic Feats]][[Category:Fighter]]
| Category=[[Category:Fighter]]


| Flavor=You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve.
| Flavor=You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve.

Revision as of 10:34, 31 March 2020


You begin to touch the skill levels necessary to truly master a weapon, catching a glimpse of the power you could achieve.

Prerequisites: Fighter 21, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), in the chosen weapon

Benefit: Gain a +1 to hit and +2 to base weapon damage with the chosen weapon. These bonuses stack with those from the Weapon Focus/Weapon Specialization progression. You gain +1 Maneuver Offense and Maneuver Defense while wielding your chosen weapon. While wielding your chosen weapon, your weapon cannot be sundered unless you wish it.

Special: This feat can be taken multiple times. Its effects do not stack, instead apply the feat to a new weapon each time.