Wrecking Pick (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
| Category=[[Category:Heroic Tier (11-15)]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Bard Feats]][[Category:Cleric Feats]]


''Go back to [[ Exotic Weapon Feats ]] page.''
| Flavor=Your weapon is capable of devastating damage against foes, as well as objects.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 11, Proficiency with a [[Weapon Qualities#Sunder|Sunder]] weapon, [[Rent Asunder (Feat)]]
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Exploit Lore (Feat)]], [[Feral Combat Training (Feat)]], [[Grudge Fighter (Feat)]], [[Iron Grip (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]]
}}</onlyinclude>


=== Wrecking Pick ===
| Benefit=You add +1 to the [[base weapon damage]] on all damage rolls you make using the selected type of Sunder weapon. Base damage improves along with weapon damage at each experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels), meaning that this is a +7 bonus at 31st level and above. Base damage is always multiplied on a critical hit.


'''Prerequisites:''' Proficiency with a [[Weapon Properties#Sunder|sunder]] weapon
'''Special''': All successful attacks you make with the chosen type of Sunder weapon, if it inflicts piercing damage, now also inflicts 5 points of [[Ruptured]] damage instead of [[Bleed]].




'''Benefits:''' You gain an additional +2 to your Combat Maneuver Bonus when making sunder attempts, and there is no minimum hardness to unattended objects you try to destroy with your [[Weapon Properties#Sunder|sunder]] weapon.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grants +1 base weapon damage to [[Weapon Qualities#Sunder|Sunder]] weapons and causes [[Ruptured]]
}}</onlyinclude>


'''Special:''' Weapons made from special materials grant the ability to bypass hardness below a certain threshold (hardness 20 or less, in the case of Adamantine). The [[Weapon Properties#Sunder|sunder]] property reduces the object's effective hardness when determining whether the special material can bypass the hardness or not. For example, if attacking a wall with a hardness of 25, an Adamantine [[Weapon Properties#Sunder|sunder]] weapon would ignore the first 5 points of hardness, and then bypass the remaining 20 hardness of the wall.
}}
 
'''Normal:''' [[Weapon Properties#Sunder|Sunder]] weapons can ignore up to 5 points of hardness when smashing unattended objects. The hardness of an item so targeted cannot be reduced below 5 by this effect.

Latest revision as of 17:28, 17 August 2020


Your weapon is capable of devastating damage against foes, as well as objects.

Prerequisites: Level 11, Proficiency with a Sunder weapon, Rent Asunder (Feat)

Related: Exploit Lore (Feat), Feral Combat Training (Feat), Grudge Fighter (Feat), Iron Grip (Feat), Weapon Focus (Feat), Weapon Specialization (Feat)

Benefit: You add +1 to the base weapon damage on all damage rolls you make using the selected type of Sunder weapon. Base damage improves along with weapon damage at each experience tier above courageous (i.e. at 6th, 11th, 16th, 21st, 26th, and 31st levels), meaning that this is a +7 bonus at 31st level and above. Base damage is always multiplied on a critical hit.

Special: All successful attacks you make with the chosen type of Sunder weapon, if it inflicts piercing damage, now also inflicts 5 points of Ruptured damage instead of Bleed.