Talk:Paladin: Difference between revisions
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19th [[Ray Shield (Feat)]] | 19th [[Ray Shield (Feat)]] | ||
21st [[Summoning II, Incredible (Feat)]] | 21st [[Summoning II, Incredible (Feat)]] | ||
23rd [[Superior | 23rd [[Summoning, Superior (Feat)]] | ||
25th [[Channel Force (Feat)]] | 25th [[Channel Force (Feat)]] | ||
27th [[Superb | 27th [[Summoning, Superb (Feat)]] | ||
29th [[Channel Smite (Feat)]] | 29th [[Channel Smite (Feat)]] | ||
31st [[Summoning III, Incredible (Feat)]] | 31st [[Summoning III, Incredible (Feat)]] | ||
33rd [[ | 33rd [[Channel Smite, Greater (Feat)]] | ||
35th [[Sylvan Summoning (Feat)]] | 35th [[Sylvan Summoning (Feat)]] |
Revision as of 14:56, 28 November 2020
- The Everburning Credo
- This is my Creed, and I heed it.
- I heed the signs that I must act.
- I heed the warning tingle on the back of my neck.
- I heed the outrage, that what I see must end, and now.
- I heed the clarity as righteousness seizes me.
- I heed my hot breath, like fire, and my heart full of thunder.
- I heed the edge to my senses.
- I heed the exultant battlecry from my own lips.
- I heed my singular vision, that I see only the deserving.
- I heed the strength in my hands, for it is not my strength, only Gods.
- My Creed will triumph as long as God Wills It, and I have strength.
- My Creed sustains me, a torch against my foes.
- My Creed grants the Armor Of Contempt, against all offenders.
- Ever I burn, a torch of God's Will, my pain feeding my light.
- Everburn, say I. Everburn.
- This is my Creed, and I heed it.
Paladin Example Build
First, this 'Host-Bringer' paladin build makes me happy.
I think a summoner build pally is a great idea, but I'm worried it's going to be really hard to model. That may not matter, but just a thought.
Second, I see we have feat support for Channels and Cleanse, but nothing for Lay-On-Hands? Is this an oversight, or working as intended?
it's mostly an oversight. I could see feats that do the following:
- add more healing (duh)
- let them slide the ally they just healed a number of squares equal to the dice rolled (they are kind of controllery after all)
- something that makes it more like castigate -- i.e. when you hit an enemy in your aura, you can heal an ally in your aura as part of the same action, but you still have to expend a use of LoH
- different action economy -- allowed to use as attack action, swift action, or immediate action (instead of just a swift)
Beatitude - Add Cha Stat to lay on hands Sanctity - Add +1 Divine bonus to AC and all saves until end of target's next round Consecration - Expend one Lay on Hands use, create a stationary space in which Aura of Gallantry persists until the end of your next full night's rest. (allows pally to consecrate a house, for example, while they go do other stuff)
there's already Consecrate_(Spell) that we removed to put into the settlement stuff. I could see it being a thing they could do to a campsite to prevent random encounters (a poor man's magnificent mansion).
paladin feats
1st Improved Initiative (Feat) 3rd Sunlight Summons (Feat) 5th Censuring Smite (Feat) 7th Weapon Focus (Feat) - Longsword 9th Summoning Perfection (Feat) 11th Summoning I, Incredible (Feat) 13th Summon Good Monster (Feat) 15th Shield Focus (Feat) 17th Missile Shield (Feat) 19th Ray Shield (Feat) 21st Summoning II, Incredible (Feat) 23rd Summoning, Superior (Feat) 25th Channel Force (Feat) 27th Summoning, Superb (Feat) 29th Channel Smite (Feat) 31st Summoning III, Incredible (Feat) 33rd Channel Smite, Greater (Feat) 35th Sylvan Summoning (Feat)