Talk:Alchemist: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some... combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes) | thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some... combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes) | ||
(RD) I think the principle advantage of using a sling, slingstaff, or stonebow with bombs is the range increment increase (which is massive). However, if you think they should also modify the damage of the bombs, I'm open to suggestions (perhaps just a flat 'base weapon damage' of 1, 2, and 3, respectively?) | |||
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all projectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification? hrrrm. | |||
I've got to say, if you don't take point-blank shot at 3rd level, you're killing yourself. That -4 penalty for firing into melee means you are forever doing half damage to every target. You also might want to consider taking selective more than once on this build. | (RD) I think it's pretty clear. | ||
(RD) I've got to say, if you don't take point-blank shot at 1st or 3rd level, you're killing yourself. That -4 penalty for firing into melee means you are forever doing half damage to every target. You also might want to consider taking selective more than once on this build. | |||
Discoveries | Discoveries |
Revision as of 15:53, 18 November 2020
1st Selective (Feat) 3rd Large Target (Feat) -- dangit! * 5th Ammo Drop (Feat) 7th Point-Blank Shot (Feat) 9th Splash Weapon Mastery (Feat) 11th Bomb, Improved (Feat) 13th Arc Slinger (Feat) 15th Prone Slinger (Feat) 17th Rod Whisperer (Feat) 19th Dodge (Feat) 21st Bomb, Mighty (Feat) 23rd Mobility (Feat) 25th Shot on the Run (Feat) 27th Weapon Focus (Feat) - Sling 29th Meta-Extract (Feat) 31st Cataclysm in a Bottle (Feat) 33rd Annus Mirabilis (Feat) 35th Empowering Bomb (Feat)
*good catch, although now that i thought about it, how does bombs and Large Target work? or deadly aim? or combat expertise? should we clarify, or is that what GM's are for?
thinking about it some more, I think we should add a note how bombs and pop rocks interact with slings, slingstaffs, and stonebows. an alky with a stonebow is a VERY interesting build, and the slingstaff might be even moreso. i think alchemical bombs should have a weapon damage component so this interaction with alchemical weapons is clearer. that should also clear up deadly aim...some... combat expertise seems to work just fine with thrown or projectile weapons as written, is that as intended? (i'm thinking yes)
(RD) I think the principle advantage of using a sling, slingstaff, or stonebow with bombs is the range increment increase (which is massive). However, if you think they should also modify the damage of the bombs, I'm open to suggestions (perhaps just a flat 'base weapon damage' of 1, 2, and 3, respectively?)
speaking of projectile weapons, the projectile bomb discovery basically adds a weak version of 'alchemical' to all projectile weapons. would a projectile bomb do ammo damage (say, as a dural skiprock or a broadhead arrow) AND bomb damage? is this obvious and doesn't need clarification? hrrrm.
(RD) I think it's pretty clear.
(RD) I've got to say, if you don't take point-blank shot at 1st or 3rd level, you're killing yourself. That -4 penalty for firing into melee means you are forever doing half damage to every target. You also might want to consider taking selective more than once on this build.
Discoveries 2nd 4th 6th 8th 10th 12th 14th 16th 18th 20th 22nd 24th 26th 28th 30th 32nd 34th
Grand Discoveries 3rd 8th 13th 18th 23rd 28th 33rd 33rd